ray-cast/ray-mmd

DirectX error

MarieRose1301 opened this issue · 4 comments

After a while, I've tried loading ray again and got that error, do you know what could it be? I never got that one before capture

Can you show me that video memory usage before this error? It seems caused by small memory or unsupported shader model

After I start loading skylighting_fast image
I have never had this issue on this PC before it's so strange

weird it actually loaded now :/ sorry

okay, btw, in the most cases, it seems caused by memory or the code is out of limits, and well, MMD has a caching mechanism that will be always occupy your memory and video memory, so you can restart MMD to release the memory, once you see this error again