How Can I Do Toon?
mmdlifeyt opened this issue · 2 comments
mmdlifeyt commented
ray-cast commented
Hmm, Hard to say
Because it needs to write a lot of material for each subset of model.
To deal with this picture out, I've done these things:
- Sets the
OUTLINE_QUALITY
to 3 - Sets the
TOON_ENABLE
to 2 - Assign a
skylighting_none.fx
toskybox.pmx
in theEnvLighting
tab - Assign a orange wireframe to part subsets of model in the
OutlineMap
tab - Write Toon-materials for each subset of model
- This scene is based on
Toon-Based Shading (CUSTOM_ENABLE 9)
and model is aCel Shading (CUSTOM_ENABLE 8)
mmdlifeyt commented
Thanks ❤️