ray-cast/ray-mmd

About Dispersion Radius slider setting

penti-mmd opened this issue · 6 comments

Rebase for Vignette, Thank you. I have a question. Dispersion Radius slider setting seems to be maximized at 0, minimal at 1, but is it okay now?

hmm, that a Dispersion function has a minimum value at 0, and maximum at 1, used to controls how much radius that does not produces this effect in the screen center, no effect at 0, fully effect at 1

Yeah, I think so. Actually it looks like this. Dispersion is set to 0.5.
The first one is Dispersion Radius setting 0.0, the second piece is 1.0.
Is my interpretation different?

sorry, i might not understand your question yet, could you tell me more in details about your question? i don't think it has a problem or a bug?

Sorry to be confusing. "Dispersion Radius" recognizes it as Effect that gives curvature to the screen. However, now it's 0.0 with the effect full, 1.0 it seems no effect.
It was a question of whether it is a problem as a set value.

Color shift has two parameters, Dispersion and Dispersion Radius.
Dispersion Radius is one of parameters, only controls the Dispersion parameter does not produces the color shifts on the whole screen.
so it will not work, when Dispersion Radius at zero, and i'm sure it works well

OK, I understood.I am sorry for letting you take time.Thank you.
This issue close.