ray-cast/ray-mmd

Real reflections?

MarieRose1301 opened this issue · 2 comments

On your twitter I've seen how ray reflects a rectangular light source so i was wondering is it possible to make things like mirror or reflective floor with the effect?

no, the lighting and env reflection are two different types of algorithms, and in real-time the env reflection is almost a difficult thing for the all engines, this library can only works with DX9 env, that cannot supports the compute shader to create some env and conditions

ah, okay, thanks for the explanation hehe