/sticky

(Mirror) 3D OpenGL game engine for C.

Primary LanguageCBSD 3-Clause "New" or "Revised" LicenseBSD-3-Clause

sticky - 3D OpenGL engine for C

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sticky is a multifaceted C library intended to reduce boilerplate code that is
needed for different projects. sticky may also act as an OpenGL engine for 3D
applications thanks to various video, shader, texture, audio, modelling and
networking systems.

The project is split into different modules which allows for much more rapid
prototyping and program development.

To build the documentation, read the DOCS file.
To install sticky on a Unix-like machine, read the INSTALL file.
To install sticky on a Windows machine, read the INSTALL.win file.

sticky is licensed under BSD 3-Clause.
All license information is available in the included COPYING file.