This plugin allows to send HTTP requests. It can be used with Redscript and CET.
- Cyberpunk 2077 v2.12a
- Redscript 0.5.19+
- Cyber Engine Tweaks 1.32.2+
- Install requirements:
- RED4ext v1.24.3+
- RedData v0.4.0+
- RedFileSystem v0.8.0+ is recommended
- Extract the latest archive into the Cyberpunk 2077 directory.
It logs all requests and responses by default, in
red4ext/logs/redhttpclient-YYYY-MM-DD-HH-mm-ss.log
. Logging can be disabled
in file red4ext/plugins/RedFileSystem/storages/RedHttpClient/config.json
.
User need to change value of logging
to false
. File is created after
running the game when it isn't found.
All features are defined in module RedHttpClient
. You need to import it with:
import RedHttpClient.*
import RedData.Json.* // When using Json from RedData.
You can find examples for both Redscript and Lua (CET) in examples/.
GetStatus() -> HttpStatus;
GetStatusCode() -> Int32;
GetHeaders() -> array<HttpHeader>;
HasHeader(header: String) -> Bool;
GetHeader(header: String) -> String;
GetText() -> String;
GetJson() -> ref<JsonVariant>; // only with RedData.Json
After sending an HTTP request, you should receive a HttpResponse
whether
you're using HttpClient
or AsyncHttpClient
(see after).
// Suppose HTTP response from server is something like:
// GET / 200 OK
// Content-Type: text/plain
//
// Hello world!
let response: ref<HttpResponse>;
LogChannel(n"Info", s"Status: \(response.GetStatus())");
LogChannel(n"Info", s"Status code: \(response.GetStatusCode())");
LogChannel(n"Info", s"Headers: \(ArraySize(response.GetHeaders()))");
LogChannel(n"Info", s" Content-Type: \(response.HasHeader("Content-Type"))");
LogChannel(n"Info", s" Content-Type: '\(response.GetHeader("Content-Type"))'");
LogChannel(n"Info", s"Text: '\(response.GetText())'");
LogChannel(n"Info", s"Is Json: \(IsDefined(response.GetJson()))");
// It should log the following:
// Status: OK
// Status code: 200
// Headers: 1
// Content-Type: true
// Content-Type: 'text/plain'
// Text: 'Hello world!'
// Is Json: false
A list of HTTP status codes is defined in enum HttpStatus
. You can look at
all values in definition.
Send HTTP requests using HTTP methods: GET
, POST
, PUT
, PATCH
and
DELETE
. All requests must be safe and executed through SSL. Therefore url
must always start with https://
. If you send an unsafe request with url
http://
, response will be null
. This plugin requires at least TLS v1.2
when communicating with servers.
HttpClient
run requests in blocking mode. It blocks the current thread until
a response is received. You should be careful when using it. If you're not
sure, always use AsyncHttpClient
instead.
Tip
Don't jump to AsyncHttpClient right now. Features are similar between both clients. You'll find useful information below to use with AsyncHttpClient.
Get(url: String, opt headers: array<HttpHeader>) -> ref<HttpResponse>;
You can define headers like this:
let headers: array<HttpHeader> = [
HttpHeader.Create("Authorization", "Bearer <token>")
];
Post(url: String, body: String, opt headers: array<HttpHeader>) -> ref<HttpResponse>;
PostForm(url: String, form: array<HttpPair>, opt headers: array<HttpHeader>) -> ref<HttpResponse>;
PostMultipart(url: String, form: ref<HttpMultipart>, opt headers: array<HttpHeader>) -> ref<HttpResponse>;
PostJson(url: String, body: ref<JsonVariant>, opt headers: array<HttpHeader>) -> ref<HttpResponse>;
Use Post
to send body data as text/plain
(default).
Use PostForm
to send a list of key/value with:
- Content-Type:
application/x-www-form-urlencoded
- Body:
key1=value1&key2=value2[...]
You can define keys/values of a form like this:
let form = [
HttpPair.Create("key1", "value1"),
HttpPair.Create("key2", "value2")
];
Use PostMultipart
to send a multipart form with:
- Content-Type:
multipart/form-data
- Body: <multipart data>
You can add / set / get parts of a form like this:
let form: ref<HttpMultipart> = new HttpMultipart();
form.AddPart("name1", "value1"); // Add new part
form.SetPart("name1", "newvalue1"); // Replace value of name1
form.SetPart("name2", "value2"); // Add new part too
let value = form.GetPart("name2"); // value == "value2"
Use PostJson
to send Json data with:
- Content-Type:
application/json; charset=utf-8
- Body: <Json data>
Other functions below use the same behaviors for [Method]Form
and
[Method]Json
.
Put(url: String, body: String, opt headers: array<HttpHeader>) -> ref<HttpResponse>;
PutForm(url: String, form: array<HttpPair>, opt headers: array<HttpHeader>) -> ref<HttpResponse>;
PutMultipart(url: String, form: ref<HttpMultipart>, opt headers: array<HttpHeader>) -> ref<HttpResponse>;
PutJson(url: String, body: ref<JsonVariant>, opt headers: array<HttpHeader>) -> ref<HttpResponse>;
Patch(url: String, body: String, opt headers: array<HttpHeader>) -> ref<HttpResponse>;
PatchForm(url: String, form: array<HttpPair>, opt headers: array<HttpHeader>) -> ref<HttpResponse>;
PatchMultipart(url: String, form: ref<HttpMultipart>, opt headers: array<HttpHeader>) -> ref<HttpResponse>;
PatchJson(url: String, body: ref<JsonVariant>, opt headers: array<HttpHeader>) -> ref<HttpResponse>;
Delete(url: String, opt headers: array<HttpHeader>) -> ref<HttpResponse>;
Note
Delete is not implemented to send a body in HTTP request. If you need it, feel free to fill an issue.
Send asynchronous HTTP requests using HTTP methods: GET
, POST
, PUT
,
PATCH
and DELETE
.
AsyncHttpClient
run requests in background using a JobQueue
. This will not
block the current thread. This is the best way to send requests and should be
used instead of HttpClient
. This uses the same rules described for
HttpClient.
Unlike HttpClient
, you need to provide a HttpCallback
. It will be used to
execute your function when a HttpResponse
is ready.
You can target which object and function to execute when a response is ready.
You can also provide additional data to transfer when consuming the response.
Last argument data
is optional, with type array<Variant>
(see Redscript Wiki).
public class YourClass {
// ...
public func YourFunction() {
let callback: HttpCallback = HttpCallback.Create(this, n"YourResponse", ["Hello", 42]);
AsyncHttpClient.Get(callback, "https://httpbin.org/get");
}
private cb func YourResponse(response: ref<HttpResponse>, data: array<Variant>) {
let arg0: String = FromVariant(data[0]); // == "Hello"
let arg1: Int32 = FromVariant(data[1]); // == 42
// Use response and additional data...
}
// ...
}
All functions are identical to HttpClient
, except they all starts with a
callback
argument and return nothing:
Get(callback: HttpCallback, url: String, opt headers: array<HttpHeader>) -> Void;
Post(callback: HttpCallback, url: String, body: String, opt headers: array<HttpHeader>) -> Void;
PostForm(callback: HttpCallback, url: String, form: array<HttpPair>, opt headers: array<HttpHeader>) -> Void;
PostMultipart(callback: HttpCallback, url: String, form: ref<HttpMultipart>, opt headers: array<HttpHeader>) -> ref<HttpResponse>;
PostJson(callback: HttpCallback, url: String, body: ref<JsonVariant>, opt headers: array<HttpHeader>) -> Void;
Put(callback: HttpCallback, url: String, body: String, opt headers: array<HttpHeader>) -> Void;
PutForm(callback: HttpCallback, url: String, form: array<HttpPair>, opt headers: array<HttpHeader>) -> Void;
PutMultipart(callback: HttpCallback, url: String, form: ref<HttpMultipart>, opt headers: array<HttpHeader>) -> ref<HttpResponse>;
PutJson(callback: HttpCallback, url: String, body: ref<JsonVariant>, opt headers: array<HttpHeader>) -> Void;
Patch(callback: HttpCallback, url: String, body: String, opt headers: array<HttpHeader>) -> Void;
PatchForm(callback: HttpCallback, url: String, form: array<HttpPair>, opt headers: array<HttpHeader>) -> Void;
PatchMultipart(callback: HttpCallback, url: String, form: ref<HttpMultipart>, opt headers: array<HttpHeader>) -> ref<HttpResponse>;
PatchJson(callback: HttpCallback, url: String, body: ref<JsonVariant>, opt headers: array<HttpHeader>) -> Void;
Delete(callback: HttpCallback, url: String, opt headers: array<HttpHeader>) -> Void;
Note
Delete is not implemented to send a body in HTTP request. If you need it, feel free to fill an issue.
Contributions are welcome, feel free to fill an issue or a PR.
- Install requirements:
- CMake v3.27+
- Visual Studio Community 2022+
- Node JS v20.11+
- run
npm install --save-dev archiver
- run
- Configure project with:
cmake -G "Visual Studio 17 2022" -A x64 -DBUILD_SHARED_LIBS:BOOL=OFF -S . -B build
BUILD_SHARED_LIBS
is required to avoid conflicts with another version of
libcurl
from the game.
- Build in debug mode:
cmake --build build --target RedHttpClient --config Debug
- Install in your game directory:
node install.mjs
- Run game.
- Open CET, show Game Log popup.
- Output should show tests result.
- Build in release mode:
cmake --build build --target RedHttpClient --config Release
- Bundle release:
node bundle.mjs