Darkest Dungeon port in Unity engine with multiplayer.
Almost completely identical to the original game.
All audio and graphic assets are ignored!
Implemented:
- Estate management
- All heroes/monsters
- All combat effects/statuses
- Dungeon/quest generation
- Town events
- Inventory, all items, curios
- All plot quest maps
- Narration
- Simple Multiplayer
Not implemented:
- Some minor animations and effects
- Tutorial
- Menu options
Probably next:
- Better UI for Android/iOS
- Darkest Dungeon - original game by Red Hook Studios.
- FMOD/UnityIntegration - plugins for FMOD Studio integration in Unity.
- JamesNK/Newtonsoft.Json - parsing darkest dungeon JSON-format data using C#.
- EsotericSoftware/Spine-Runtimes - runtimes which are needed to use Spine 2D skeletal animations for some dungeon/estate ui elements, and for heroes and monsters with Free-Form Deformation.
- Photon Networking - popular networking engine and multiplayer platform for Unity.
- Windows :
- OS: Windows 7+
- Memory: 400 MB RAM
- Graphics: Intel HD Graphics 4000+
- Storage: 850 MB available space
- Android :
- OS: Android 5+
- Memory: 2 GB RAM (300 MB when active in combat)
- Graphics: OpenGL ES 3 Support (ETC2 textures)
- Storage: 800 MB available space
Should work on all resolutions, 16:9 recommended.
- Darkest Dungeon Maps
- Town Invasion Map
- Tutorial Crypts Map
- Last PvP build for Windows/Mac/Linux x86_64 (1.0.3) : Google Drive or Github Releases
- Last PvP build for Android (1.0.3) : Google Drive or Github Releases
Not optimized at all, but should run on any 150$+ device from 2015+, may cause a little bit of heat
Double tap in Android is equivalent to right click in PC for items and heroes.