/wit3d

Attempt #2 with Gitignore

Primary LanguageC#MIT LicenseMIT

Wit3D

Proof-of-concept Unity application using arbitrary voice commands to control the placement of objects on the screen.

Copyright (c) 2016 Aaron Faucher MIT License

NOTE

Wit.ai has received a major overhaul since Facebook Messenger's bot release earlier this year. Currently, Wit3D uses the legacy API response format, in which JSON responses are parsed into intents and entities. I will be working in the coming months to reformat Wit3D to work with stories and actions, the new Wit.ai features. Until then, unless you have a pre-existing Wit.ai app using the legacy reponse format, Wit3D won't work for you. Sorry for the inconvenience, and stay tuned!

Demo

View a demo of Wit3D in action here: https://www.youtube.com/watch?v=QRx37mivPiQ

Augmented reality proof-of-concept demonstration: https://www.youtube.com/watch?v=34RkapT_IXQ

Usage

  1. Download and open the Unity project folder.
  2. Open the 02_More Objects scene.
  3. Run the scene.
  4. Voice a command to the scene by:
  • Press the spacebar
  • Voice your command i.e. "Put the box on the chair."
  • Release the spacebar

How it works

While the spacebar is being held, Unity records a sample of your voice from the microphone. On release of the spacebar, it streams this file to Wit.ai, where the command is processed and interpreted. Wit.ai returns a JSON response containing a 'subject' [i.e. box] and 'destination' [i.e. chair] from the command. This JSON response is parsed by Unity, which identifies the GameObjects by name in the scene.

Extensibility

While this is a relatively simple example, building a bridge between Unity and Wit.ai allows developers to leverage the powerful Wit.ai NLP engine for their AR/VR applications. End users can now interact with AR/VR scenes using their voice, with Wit.ai taking on the role of interpreting these commands.