Material shader is not working
Closed this issue · 4 comments
yuraj11 commented
Setting custom material shader on SpineSprite is not working (nothing happens).
scottkunkel commented
Set them on spinesprite/slotname.
Spinesprite is just a container not displaying anything. The slots are the actual meshinstances and are children to spinesprite when running
Godot offers remote view to see what’s happening when running the scene.
Thomas
… On Jul 20, 2020, at 6:01 AM, Juraj Novák ***@***.***> wrote:
Setting custom material shader on SpineSprite is not working (nothing happes).
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scottkunkel commented
If you want to set a special shader such as an outline for the whole figure, you’ll have to create a viewport/ camera combo and apply the shader to that. It’s more involved.
Thomas
… On Jul 20, 2020, at 6:08 AM, Thomas Scott-Kunkel ***@***.***> wrote:
Set them on spinesprite/slotname.
Spinesprite is just a container not displaying anything. The slots are the actual meshinstances and are children to spinesprite when running
Godot offers remote view to see what’s happening when running the scene.
Thomas
>> On Jul 20, 2020, at 6:01 AM, Juraj Novák ***@***.***> wrote:
>>
>
> Setting custom material shader on SpineSprite is not working (nothing happes).
>
> —
> You are receiving this because you are subscribed to this thread.
> Reply to this email directly, view it on GitHub, or unsubscribe.
yuraj11 commented
OK I will try it with the viewport thing. Thanks for the info.
scottkunkel commented