Text-based texture UI and Rasterizer.
TextUR is a terminal-based editor for text-based textures or images.
This is a tool for generating textures to be used with DungGine
.
- Load existing texture :
./textel -f <filename>
. - Create new texture or overwrite existing texture :
./textel -f <filename> -s <num_rows> <num_cols>
. - Trace over another texture :
./textel -f <main_texture_filename> -t <trace_texture_filename>
. - Convert texture made up of bright textels from the textel presets in TextUR to a corresponding dark texture which then can be used for rendering shadows in e.g.
DungGine
. The program exits when conversion is completed :./textel -f <source_texture_filename> -c <target_texture_filename>
.
WASD
(lower case) or arrow keys : navigates the cursor or selects a textel preset in the textel menu. When in the textel menu, left and right (orA
andD
) scrolls from material to material for quicker navigation among the different textel presets.SHIFT + WASD
(upper case) keys : scrolls the texture page-wise.- Space : enter selected textel preset under cursor.
Z
: undo.SHIFT + Z
: redo.C
: clear textel under cursor.V
: toggle drawing of vertical coordinates.H
: toggle drawing of horizontal coordinates.SHIFT + V
: toggle drawing of vertical guide line from the horizontal coordinate axis.SHIFT + H
: toggle drawing of horizontal guide line from the vertical coordinate axis.-
: toggle hide/show textel presets menu.X
: export (save) work to current file.B
: brush-stroke. Forms a circle, filled with the currently selected textel preset.SHIFT + B
: big brush-stroke.R
: randomized brush-stroke. Same as theB
key, but fills the circle with textels according to a normal random distribution. You can re-generate until you get the desired result.SHIFT + R
: randomized big brush-stroke. Same as theSHIFT + B
key, but fills the circle with textels according to a normal random distribution. You can re-generate until you get the desired result.F
: fill screen. Fills the texture with the currently selected textel preset where the bounding box of the screen is currently located over the texture.P
: pick a textel from under the cursor and hilite the corresponding preset in the menu.L
: show location of cursor.G
: goto new cursor location. Press backspace to clear the last digit, press tab to toggle between R and C coordinate fields and press enter to confirm. PressingG
again toggles the input box.T
: toggle show/hide of tracing texture.I
: toggle inverted textels (i.e. toggle between dark and bright textel presets).M
: toggle show/hide of material id:s.Q
: quit.
Add a file named custom_textel_presets
.
The file format looks like this:
'<normal-char>', <normal-fg-color>, <normal-bg-color>, <normal-material>
'<shadow-char>', <shadow-fg-color>, <shadow-bg-color>, <shadow-material>
<textel-preset-name>
'<normal-char>', <normal-fg-color>, <normal-bg-color>, <normal-material>
'<shadow-char>', <shadow-fg-color>, <shadow-bg-color>, <shadow-material>
<textel-preset-name>
...etc...
So e.g.
'%', Magenta, Cyan, 28
'%', DarkMagenta, DarkCyan, 28
Magic Stone
produces the following textel preset at the end of the list:
Look in the source code for which material number that is appropriate to use for your custom presets.
Bright mode textels (normal mode):
Dark mode textels (shadow mode):
Dark mode texture (shadow texture):
Unsaved changes indicator:
Confirmation screen for attempting to quit while there are unsaved changes:
Custom textel "Magic Stone":
- Small brush stroke using
B
key (upper left corner). - Big brush stroke using
SHIFT + B
key (lower left corner). - Small randomized brush stroke using
R
key (upper right corner). - Big randomized brush stroke using
SHIFT + R
key (lower right corner).
There are two options on dealing with repo dependencies:
Run the following command from <my_source_code_dir>
.
./TextUR/fetch-dependencies ./TextUR/dependencies
This will make sure you are running the latest stable versions that work with TextUR
.
This script was created by Thibaut Buchert.
You need the following header-only libraries that I've made:
Make sure the folder structure looks like this:
<my_source_code_dir>/lib/Core/ ; Core repo workspace/checkout goes here.
<my_source_code_dir>/lib/Termin8or/ ; Termin8or repo workspace/checkout goes here.
<my_source_code_dir>TextUR/ ; TextUR repo workspace/checkout goes here.
These repos are not guaranteed to all the time work with the latest version of TextUR
. If you want the more stable aproach then look at Option 1 instead.
Then just open <my_source_code_dir>/TextUR/TextUR/TextUR.sln
and build and run. That's it!
You can also build it by going to <my_source_code_dir>/TextUR/TextUR/
and build with build.bat
.
Then you run by typing x64\Release\textur
followed by the appropriate command line arguments.
Goto <my_source_code_dir>/TextUR/TextUR/
and build with ./build.sh
.
Then run by typing ./bin/textur
and apply the appropriate command line arguments (see beginning of README.md).
Goto <my_source_code_dir>/TextUR/TextUR/
and build with ./build.sh
.
Then run by typing ./bin/textur
and apply the appropriate command line arguments (see beginning of README.md).