/games-engineering-project

A 3D game for Games Engineering module. Using Irrlicht engine in combination with Bullet physics engine

Primary LanguageC++

games-engineering-project

A 3D game for Games Engineering module, made by David Russel and Razvan Ilin. Using Irrlicht engine in combination with Bullet physics and IrrKlang audio engines.

Link to the engines:

The submitted version of the game can be downloaded from here:

https://github.com/razvanilin/games-engineering-project/releases/download/v1.0/ThePlayerSetup.exe

or

https://dl.dropboxusercontent.com/u/119667319/ThePlayerSetup.zip

Install notes:

On Windows 7 just follow the installation setup and you will be able to launch the game.

On Windows 8, 8.1, you will have to copy some dlls manually. In the installation folder you will see two folders called 32-bitDlls and 64-bitDlls. If running on 32-bit OS, you will have to copy the contents of the first folder into c:\Windows\System32. If running on 64-bit OS, you will have to copy the contents of the second folder into c:\Windows\SysWOW64.

The game was developed for educational purposes and may not be updated.