What is more interesting than playing video games? - Programming bots to play video games!
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How to install/register the
botengine
command: ./guide/failed-run-did-not-find-botengine-program.md -
Video on how to start a bot or botengine app: https://youtu.be/Q44uTEKw_aA
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How to report an issue with an app or request a new feature: https://to.botengine.org/guide/how-to-report-an-issue-with-an-app-or-request-a-new-feature
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Observing and inspecting (aka 'debugging') an app: https://to.botengine.org/guide/observing-and-inspecting-an-app
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Testing an app using simulations: https://to.botengine.org/guide/testing-an-app-using-simulations
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Developing for EVE Online: ./guide/eve-online/developing-for-eve-online.md
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Syntax of the Elm programming language: https://elm-lang.org/docs/syntax
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Get a guide for writing Elm code that reads from the EVE Online game client's user interface: Using types from the parsed user interface: https://to.botengine.org/guide/parsed-user-interface-of-the-eve-online-game-client
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Inspect the UI tree of an EVE Online game client process (live or from archived samples): Alternate UI for EVE Online
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[Walkthrough, Programming]: Making an EVE Online bot see anomalies and other pilots: https://youtu.be/pL1zLGYn8jQ
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[Walkthrough, Programming]: Programming an EVE Online mining bot to defend against rats: https://youtu.be/dgV9Ce7f03I
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[Walkthrough, Programming]: Adding a counter to an EVE Online bot: https://youtu.be/HLerePMeD3w
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[Walkthrough, Programming]: How to add a setting to a botengine app: https://youtu.be/A-tbRE9S2ss
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How to collect samples for 64-bit memory reading development: ./guide/how-to-collect-samples-for-64-bit-memory-reading-development.md
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EVE Online warp-to-0 autopilot
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EVE Online mining bot
- User guide: ./guide/eve-online/eve-online-mining-bot.md
- Program code: ./implement/applications/eve-online/eve-online-mining-bot
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EVE Online combat anomaly bot
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Tribal Wars 2 farmbot
More links to program codes are listed at https://catalog.botengine.org
In the 'explore' subdirectory, I report on explorations in the world of botting in video games. These are raw chronological reports of experiments and discoveries. Some of the approaches and solutions discovered here become seeds for bots and guides.