Project in the course TNCG15 - Advanced Global Illumination and Rendering.
An implementation of a Monte-Carlo ray-tracer. When finished it should be possible to use and get good results for the following types of objects in the scene:
- Transparent objects
- Perfectly reflecting objects
- Lambertian reflectors
- Oren-Nayar reflectors
The implementation is made by Isabelle Hallman and Rebecca Cedermalm through pair programming.