This is the start to a parametric WebGL UI for creating Splyt Lights. Splyt lights have only a few pieces and can be built upon by screwing Splyts together.
Check out the Splyt Light project at splytlight.com
- Separate class for each piece.
- Each class should have an input matrix and two corresponding output matrices for placing bulbs or more Splyt pieces.
- Drag 'n' drop UI for more pieces.
- Environment and material fixup.
- Fork it
- Create your feature branch:
git checkout -b my-new-feature
- Commit your changes:
git commit -am 'Add some feature'
- Push to the branch:
git push origin my-new-feature
- Submit a pull request :)
This has been an idea of Splyt since the beginning, and was finally pushed to start with the help of Peter Szerzo and a tight deadline.
Thanks to Peter for the kick in the pants.