/ledctl3poc

Wireless lighting control system

Primary LanguageGo

ledctl3poc

This is a proof-of-concept rebuild of the architecture of ledctl, and it will hopefully be moved to the main repo once it is a viable implementation.

Its goals include but are not limited to:

  • Multiple sources: multiple source devices with multitudes of capabilities and input drivers (e.g. video capture, audio capture, effects engines)
  • Multiple sinks: multiple sink devices with an array of outputs for controlling separate LED strips from the same device.
  • Centralized configuration: configuration registry will be a single entry point for discovering devices, configuring device parameters like led count & led calibration, and setting up and triggering profiles that individually and in-parallel control the device mesh.
  • Lightweight: pluggable networking (main implementation will be JSON over websockets), allowing easier testing of the protocol and using different implementations.
  • Ability to embed effects engines (sources) and renderers (sinks) into the same binary, allowing for server-rendered effects for better performance and ease of use.

I am currently developing this architecture in my free time and in the open. If you are interested in contributing/collaborating, please reach out to me via Discord (rdnt).