nex-protocols-go - NEX protocol definitions
nex-protocols-common-go - NEX protocols used by many games with premade handlers and a high level API
go get github.com/PretendoNetwork/nex-go
This module provides a barebones PRUDP server for use with titles using the Nintendo NEX library. It does not provide any support for titles using the original Rendez-Vous library developed by Quazal. This library only provides the low level packet data, as such it is recommended to use NEX Protocols Go to develop servers.
package main
import (
"fmt"
nex "github.com/PretendoNetwork/nex-go"
)
func main() {
nexServer := nex.NewServer()
nexServer.SetPrudpVersion(0)
nexServer.SetSignatureVersion(1)
nexServer.SetKerberosKeySize(16)
nexServer.SetAccessKey("ridfebb9")
nexServer.On("Data", func(packet *nex.PacketV0) {
request := packet.RMCRequest()
fmt.Println("==Friends - Auth==")
fmt.Printf("Protocol ID: %#v\n", request.ProtocolID())
fmt.Printf("Method ID: %#v\n", request.MethodID())
fmt.Println("==================")
})
nexServer.Listen(":60000")
}