Custom language selection and access to language names for Android
- Include one of the JARs in your
libs
folder - or
- Copy the Java package to your project's source folder
- or
- Create a new library project from this repository and reference it in your project
Add the following code to your XML for the preferences. The class LanguagePreference
extends ListPreference
and has the same appearance. It ignores the attributes android:entries
, android:entryValues
, android:defaultValue
and android:summary
because it comes with its own implementation for those.
Be sure to set android:key
to the preference key that you want to store the language code in. For android:title
, provide a value from your string resources, for example, which will be used as the preference's caption.
<im.delight.android.languages.LanguagePreference
android:key="language"
android:title="..."
android:enabled="true"
android:selectable="true" />
In your AndroidManifest.xml
, modify the <application>
tag to include android:name="com.my.package.App"
. Be sure to change com.my.package
to your package name.
In the package that you specified there, create a new class App
with the following content. Make sure to use the correct preference key in prefs.getString(...)
, i.e. the one you also used in the preference XML above.
public class App extends Application {
@Override
public void onCreate() {
super.onCreate();
// ...
CustomLanguage.init(this, "language");
}
@Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
// ...
CustomLanguage.init(this, "language");
}
}
In your PreferenceActivity
, override onPause()
like this (use the correct preference key again):
@Override
protected void onPause() {
super.onPause();
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(this);
CustomLanguage.setLanguage(this, prefs.getString("language", ""), true);
}
While you don't need this, usually, you may retrieve a string array containing the list of languages. Use LanguageList.getHumanReadable(...)
for the human-readable names and LanguageList.getMachineReadable(...)
for the machine-readable codes.
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you may not use this file except in compliance with the License.
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