MofunTipPopupwindow is forked form https://github.com/lorensiuswlt/NewQuickAction3D
and build by gradle in Android Studio
NewQuickAction3D is a small android library to create QuickAction dialog with Gallery3D app style.
This repo includes a sample Activity (com.mofunsky.mofuntippopupwindow.MainActivity.java) to show how to use this ( the same as NewQuickAction3D).
public class MainActivity extends Activity {
//action id
private static final int ID_UP = 1;
private static final int ID_DOWN = 2;
private static final int ID_SEARCH = 3;
private static final int ID_INFO = 4;
private static final int ID_ERASE = 5;
private static final int ID_OK = 6;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
ActionItem nextItem = new ActionItem(ID_DOWN, "Next", getResources().getDrawable(R.drawable.menu_down_arrow));
ActionItem prevItem = new ActionItem(ID_UP, "Prev", getResources().getDrawable(R.drawable.menu_up_arrow));
ActionItem searchItem = new ActionItem(ID_SEARCH, "Find", getResources().getDrawable(R.drawable.menu_search));
ActionItem infoItem = new ActionItem(ID_INFO, "Info", getResources().getDrawable(R.drawable.menu_info));
ActionItem eraseItem = new ActionItem(ID_ERASE, "Clear", getResources().getDrawable(R.drawable.menu_eraser));
ActionItem okItem = new ActionItem(ID_OK, "OK", getResources().getDrawable(R.drawable.menu_ok));
//use setSticky(true) to disable QuickAction dialog being dismissed after an item is clicked
prevItem.setSticky(true);
nextItem.setSticky(true);
//create QuickAction. Use QuickAction.VERTICAL or QuickAction.HORIZONTAL param to define layout
//orientation
final QuickAction quickAction = new QuickAction(this, QuickAction.VERTICAL);
//add action items into QuickAction
quickAction.addActionItem(nextItem);
quickAction.addActionItem(prevItem);
quickAction.addActionItem(searchItem);
quickAction.addActionItem(infoItem);
quickAction.addActionItem(eraseItem);
quickAction.addActionItem(okItem);
//Set listener for action item clicked
quickAction.setOnActionItemClickListener(new QuickAction.OnActionItemClickListener() {
@Override
public void onItemClick(QuickAction source, int pos, int actionId) {
ActionItem actionItem = quickAction.getActionItem(pos);
//here we can filter which action item was clicked with pos or actionId parameter
if (actionId == ID_SEARCH) {
Toast.makeText(getApplicationContext(), "Let's do some search action", Toast.LENGTH_SHORT).show();
} else if (actionId == ID_INFO) {
Toast.makeText(getApplicationContext(), "I have no info this time", Toast.LENGTH_SHORT).show();
} else {
Toast.makeText(getApplicationContext(), actionItem.getTitle() + " selected", Toast.LENGTH_SHORT).show();
}
}
});
//set listnener for on dismiss event, this listener will be called only if QuickAction dialog was dismissed
//by clicking the area outside the dialog.
quickAction.setOnDismissListener(new QuickAction.OnDismissListener() {
@Override
public void onDismiss() {
Toast.makeText(getApplicationContext(), "Dismissed", Toast.LENGTH_SHORT).show();
}
});
//show on btn1
Button btn1 = (Button) this.findViewById(R.id.btn1);
btn1.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
quickAction.show(v);
}
});
Button btn2 = (Button) this.findViewById(R.id.btn2);
btn2.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
quickAction.show(v);
}
});
Button btn3 = (Button) this.findViewById(R.id.btn3);
btn3.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
quickAction.show(v);
quickAction.setAnimStyle(QuickAction.ANIM_REFLECT);
}
});
}
}
See http://www.londatiga.net/it/how-to-create-quickaction-dialog-in-android/ for more information.
- Lorensius W. L. T - lorenz@londatiga.net
- Kevin Peck - kevinwpeck@gmail.com
See CHANGELOG for details
Copyright 2011 Lorensius W. L. T
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.