Angry Birds The Game TermProject 1-1 1605109, 1605113, 1605121 ---------------------------------------------------- [ Accord to GamePlay ] 1. Loading Window --> AngryBirds image ( red ) ( terrence ) --> loading bar --> + ( short credits ) 2. Main Menu --> Pic - 2 consecutive gif formed --> SoundPlay, can be found in /bin/main-menu --> Tunnels: PLAY EXIT3. User Login/Signup Prompt ( To be added )4. Play Menu --> Pic - 2 (changes accord to sound) --> Buttons fully functioning ( checked ) --> Tunnels: BACK ( goes to main-menu ) Resume Game Start A new Gamep Sound ( basically flips ) Credits ( a brief visit to credits ) Extra ( Extras ) 5. Archade ( To be added ) --> 'x' number of levels. Estimated 'x' = --> levels properties: 1. Initiates with a video concerning the story for the level ( ref: AngryBirds: The Movie ) 2. Fully series mode gaming, only forwards and consecutive. from level(i), only level shifting to level(i+1) is possible. In case i == x, the last level completed, the game ends. Details later. --> level-1() keys: birds were living happily pigs came became alies pigs gift birds many things, including the rock-thrower then the gameplay begins. objective: formal: "throw red" ours: "demo" --> level-2() pigs betrayed the friendship, stole the eggs; keys: pigs threw a party other pigs kept on stealing the eggs birds, busy in partying, didn't notice but red, chuck and bomb noticed pigs stole the eggs eggs missing from the nest red gathered the birds floated away to piggy land but the piggyland had a great wall so red decided to flyyyyy!! ( rock thrower :p ) gameplay begins. objective: "cross the wall and fly to the palace" equipments: rock-thrower birds: let's say 'x' count, x >= 3, red, chuck, bomb --> level-3() The mighty eagle comes to rescue the eggs keys: red, chuck, bomb searching the eggs found the eggs calling mighty eagle eagle comes to rescue gameplay begins. objective: "fly the eggs to safety and avoid the following piggy airforce" birds: eagle equipments: air-force --> level-4() The final battle between RED and LEONARD (king pig) keys: // skip for now, improvise gameplay begins. objective: "destroy leonard" birds: red pig: leonard --> ending() the final screenplay, touchy perhaps!
1. Enough Comments for even people of Mars to follow!
2. Independent Levels
3. Structured (OOP)
1. Window width & height
2. Sound On-off
3. Structures according to functions
July 08, 2017 Central Library, BUET