/rays

Physically-based path tracer for production rendering (may include fast ray tracer as altnative render path)

Primary LanguageC

rays

Physically-based path tracer for production rendering

This will use Universal Shading Language and its VM for both CPU and GPU shading. It may integrated to Graphics Kernel or may stay sepate...

Until USL (UniversalShadingLanguage) is finished, I may use C for shading.

There is also Physics Engine which I'm workig on. I'll update the repo by time. Finishing Universal Shading Language is critical step.