redbluegames/unity-text-typer

Delay persists between lines of dialogue.

Closed this issue · 5 comments

The text typer doesn't reset the text speed on a new line. The bug occurs when you skip dialogue between delay tags. I fixed this temporarily by prefacing each new line with its own delay:

scripts.Enqueue("<delay=0></delay>" + conversationText);

I'm at GDC this week so I'm likely not going to be able to look at this until next week. Thanks for the bug report, though.

I'm having a bit of trouble understanding quite what the bug is. Every opening delay tag should require a closing tag within the printing text. What do the calls the bugged calls that you are making to a TextTyper component look like?

Ah I see what you mean now. If you skip or print new text while the Delay tag is active in the print, it will not restore the delay.

Should be fixed in latest release (v1.2). You may need to delete the old plugin before installing the new one. Unity doesn't seem to like when files are renamed...

Sorry buddy. I don't get email notifications apparently for github. I was at GDC too funnily enough. Thanks for fixing it. Great plugin!

No problem! Thanks for the bug report.