Log framework based on CocoaLumberjack. Adds dynamic log levels, modules' support and eases usage.
Was part of NBUCore.
iOS and OS X demo projects are included in the repository.
Instead of handling a ddLogLevel
variable set you app log level dynamically. Also works with third party libraries that support NBULog.
[NBULog setAppLogLevel:DDLogLevelInfo];
[NBULog setKitLogLevel:DDLogLevelWarning]; // When using NBUKit
By default all your sources to APP_MODULE_DEFAULT
but you can define your own modules in your prefix.pch
file.
// Custom log modules
#define APP_MODULE_NETWORK 1 // APP_MODULE_DEFAULT = 0
#define APP_MODULE_OTHER 2
Then just redefine LOG_MODULE
for the files that belong to one of your custom modules.
#import "MockNetworkModule.h"
// Define log module for this file
#undef LOG_MODULE
#define LOG_MODULE APP_MODULE_NETWORK
Also you log a message for a different module than the one your file belongs to:
// Send an extra message for another module
NBULogInfoWithModule(APP_MODULE_OTHER, @"Log message from a APP_MODULE_OTHER");
Finally, you can also modify the log levels of individual modules.
// Only log messages from the custom APP_MODULE_NETWORK
[NBULog setAppLogLevel:DDLogLevelOff];
[NBULog setAppLogLevel:DDLogLevelInfo
forModule:APP_MODULE_NETWORK];
[NBULog setKitLogLevel:DDLogLevelWarning
forModule:NBUKIT_MODULE_ADDITIONS]; // When using NBUKit
When installed, XcodeColors are automatically enabled for the Xcode console.
When LumberjackConsole is present you can add am on-device dashboard logger and adjust log levels from the UI.
#ifndef MY_PRODUCTION_MACRO
// Register custom modules before adding the dashboard
[NBULog registerAppContextWithModulesAndNames:@{@(APP_MODULE_NETWORK) : @"Network",
@(APP_MODULE_OTHER) : @"Other"}];
// Add dashboard only for testing builds
[NBULog addDashboardLogger];
#endif
Add pod 'NBULog'
to your CocoaPods' Podfile:
platform :ios, '5.0'
pod 'NBULog'
# Optional on-device console
pod 'LumberjackConsole'
http://cocoadocs.org/docsets/NBULog/
You can easily use NBULog in your library when available without making NBULog a requirement.
...and fallback to CocoaLumberjack or NSLog otherwise.
E.g. from NBUKit's NBUKitPrivate.h
:
// NBUKitPrivate.h
// ...
// a) Use NBULog for logging when available
#if __has_include("NBULog.h")
#import "NBULog+NBUKit.h"
#undef LOG_CONTEXT
#define LOG_CONTEXT NBUKIT_LOG_CONTEXT
#undef LOG_MODULE
#define LOG_MODULE NBUKIT_MODULE_DEFAULT
#undef LOG_LEVEL
#define LOG_LEVEL [NBULog kitLogLevel]
// b) Else try CocoaLumberjack
#elif __has_include("DDLog.h")
#ifdef DEBUG
#define NBUKitLogLevel DDLogLevelVerbose
#else
#define NBUKitLogLevel DDLogLevelWarning
#endif
#define LOG_LEVEL_DEF NBUKitLogLevel
#import <CocoaLumberjack/DDLog.h>
#define NBULogError(frmt, ...) DDLogError(frmt, ##__VA_ARGS__)
#define NBULogWarn(frmt, ...) DDLogWarn(frmt, ##__VA_ARGS__)
#define NBULogInfo(frmt, ...) DDLogInfo(frmt, ##__VA_ARGS__)
#define NBULogDebug(frmt, ...) DDLogDebug(frmt, ##__VA_ARGS__)
#define NBULogVerbose(frmt, ...) DDLogVerbose(frmt, ##__VA_ARGS__)
#define NBULogTrace() NBULogDebug(@"%@", THIS_METHOD)
// c) Else fallback to NSLog
#else
#ifdef DEBUG
#define LOG_LEVEL 3
#else
#define LOG_LEVEL 2
#endif
#define THIS_METHOD NSStringFromSelector(_cmd)
#define NBULogError(frmt, ...) do{ if(LOG_LEVEL >= 1) NSLog((frmt), ##__VA_ARGS__); } while(0)
#define NBULogWarn(frmt, ...) do{ if(LOG_LEVEL >= 2) NSLog((frmt), ##__VA_ARGS__); } while(0)
#define NBULogInfo(frmt, ...) do{ if(LOG_LEVEL >= 3) NSLog((frmt), ##__VA_ARGS__); } while(0)
#define NBULogDebug(frmt, ...) do{ if(LOG_LEVEL >= 4) NSLog((frmt), ##__VA_ARGS__); } while(0)
#define NBULogVerbose(frmt, ...) do{ if(LOG_LEVEL >= 5) NSLog((frmt), ##__VA_ARGS__); } while(0)
#define NBULogTrace() NBULogDebug(@"%@", THIS_METHOD)
#endif
// NBULog+NBUKit.h
#if __has_include("NBULog.h")
#import <NBULog/NBULog.h>
// NBUKit log context
#define NBUKIT_LOG_CONTEXT 110
// NBUKit modules
#define NBUKIT_MODULE_DEFAULT 0
@interface NBULog (NBUKit)
// Allow to set and read the current levels.
+ (DDLogLevel)kitLogLevel;
+ (void)setKitLogLevel:(DDLogLevel)logLevel;
@end
#endif
Then register your context and modules if you want them to appear in LumberjackConsole.
// NBULog+NBUKit.m
#if __has_include("NBULog.h")
#import "NBULog+NBUKit.h"
#import <NBULog/NBULogContextDescription.h>
@implementation NBULog (NBUKit)
+ (void)load
{
// Register the NBUKit log context
[NBULog registerContextDescription:[NBULogContextDescription descriptionWithName:@"NBUKit"
context:NBUKIT_LOG_CONTEXT
modulesAndNames:nil
contextLevelBlock:^{ return [NBULog kitLogLevel]; }
setContextLevelBlock:^(int level) { [NBULog setKitLogLevel:level]; }
contextLevelForModuleBlock:NULL
setContextLevelForModuleBlock:NULL]];
}
+ (DDLogLevel)kitLogLevel
{
// ...
}
+ (void)setKitLogLevel:(DDLogLevel)logLevel
{
// ...
}
@end
#endif
Copyright 2012-2015 CyberAgent Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.