/cashgenUE

Procedural Terrain Generator for UnrealEngine 4.12

Primary LanguageC++MIT LicenseMIT

"# cashgen"

Infinite Procedural World Generator for UE 4.12

Credits to : Chris Conway (koderz) for the RuntimeMeshComponent (pre-requisite, install from UE Marketplace)

https://github.com/Auburns/FastNoise for the noise generation code

Aaron from the UE forums for his awesome grass blueprint

The OceanPlugin contributors

#Instructions

  • Have UE 4.12 or higher installed. (Tested on 4.12.5)
  • Have the RuntimeMeshComponent plugin installed from the UE marketplace.
  • Clone the repo.
  • Right click the UPROJECT file, selected 'Generate Visual Studio Files'
  • Open the .SLN
  • Build, launch!

There is a development thread on the UnrealEngine forums which contains some example blueprints you can use.

https://forums.unrealengine.com/showthread.php?109894-Cashgen-(kinda)-Infinite-Procedural-World-Generator

Demos :

LOD Debug mode https://www.youtube.com/watch?v=orUNF4noCNY

Foliage : https://www.youtube.com/watch?v=o1bVq9lqui0