glTF™ (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry.
Please provide spec feedback and community updates by submitting issues . For quick questions, use gitter .
Blender exporter for creating and converting models with glTF 2.0.
Preview tools:
Tool
Status
Description
glTF Pipeline
Official Node.js command-line tool for optimizing glTF assets
gltf2glb
Python tool to convert glTF to Binary glTF
binary-gltf-utils
Node.js tool to convert glTF to Binary glTF
Tool
Status
Description
glTF Validator
Official command-line and drag-and-top tool to validate glTF assets against the specification
Editors and Modeling Tools
Application
Status
Description
Paint 3D by Microsoft
3D creation tool
Remix 3D by Microsoft
Share and print 3D creations
Sketchfab
Platform to publish, share & discover 3D online and in VR
Wordpress (plugin)
Inline glTF renderer for WordPress
Archilogic
Web-based 3D platform for architecture and interiors
Aspose.3D
File Format APIs for creating, editing, and converting over 100 file formats
To compare WebGL-based glTF loaders, see gltf-test .
Tool
Status
Description
Unity Loader
Unity3D library for exporting, loading, parsing, and rendering glTF assets
Tool
Status
Description
gltf-viewer
Web component to display glTF models on a website
minimal-gltf-loader
A minimal, engine-agnostic JavaScript glTF Loader. Supports geometry loading, other features in progress.
gltf-walker
Convenience library for processing glTF
RedCube.js
glTF viewer without dependencies
Tool
Status
Description
Laugh Engine
Vulkan PBR and IBL renderer
Lugdunum3D
A modern cross-platform 3D rendering engine built with Vulkan and modern C++14
VulKan ToolS
Vulkan helper library supporting glTF 2.0 assets with PBR materials
Tool
Status
Description
gltf
go library for marshaling and unmarshaling glTF
Tool
Status
Description
Loader
A crate for loading glTF 2.0
Viewer
glTF 2.0 Viewer written in Rust
Tool
Status
Description
haxe-gltf
A Haxe library for reading glTF
JglTF - Java libraries for glTF
jgltf-impl - Classes representing a glTF model, auto-generated from the schema
jgltf-model - Classes for reading, processing, converting and writing glTF
jgltf-obj - A library for converting OBJ to glTF
jgltf-viewer - A viewer for glTF, with different implementations:
jgltf-browser - An application combining the above libraries
Tool
Status
Description
Orka
The OpenGL 4.5 Rendering Kernel in Ada
gltf-utilities - JavaScript utility library to help load glTF
wetzel - Generate Markdown documentation from JSON Schema
Presentations and Articles
All Presentations and Articles
Exporting glTF 2.0 from Maya LT by Don McCurdy. June 2017
glTF 2.0: PBR Materials by Saurabh Bhatia. May 2017
glTF Workflow for a Saturday Night by Diego F. Goberna. April 2017
2017 GDC WebGL/WebVR/glTF Meetup YouTube recording. March 2017
Reach the Largest Gaming Platform of All: The Web. WebGL, WebVR and glTF . March 2017
PBR-ready glTF in instant3Dhub / instantUV by Max Limper. March 2017
Call for feedback on glTF 2.0 by Neil Trevett. February 2017
Improve expressiveness of WebGL with the topic 3D file format glTF now! (in Japanese) by Yuki Shimada(@emadurandal), WebGL advent calendar 2016 at Qiita. December 2016
Bringing 3D to everyone through open standards by Forest W. Gouin and Jean Paoli. October 2016
Using Quantization with 3D Models by Rob Taglang. August 2016
glTF and Mobile VR: Inclusive standards for a 3D world . Amanda Watson, Oculus, WebGL + glTF BOF. July 2016
glTF Update and Roadmap . Tony Parisi, WebGL + glTF BOF. July 2016
PBR in glTF: Current State . Max Limper, Johannes Behr, and Timo Sturm, WebGL + glTF BOF. July 2016
glTF: The Runtime Asset Format for GL-based Applications . July 2016
glTF working group updates (slides , video ). Patrick Cozzi and Tony Parisi, WebGL + glTF BOF. March 2016
FBX to/from glTF (slides , video ). Cyrille Fauvel, WebGL + glTF BOF. March 2016
Khronos Group glTF Webinar . Neil Trevett, Virtual AR Community meeting. October 2015
An Introduction to glTF 1.0 . October 2015
The state of WebGL and glTF . Patrick Cozzi, The Graphical Web. September 2015
glTF ecosystem and mesh compression update . Khronos 3D Formats Working Group, SIGGRAPH 2015. August 2015
glTF and the WebGL Art Pipeline . Tony Parisi, WebGL Meetup. March 2015
Writing an FBX importer / Exporter plug-in . Cyrille Fauvel. January 2015
glTF Tips for Artists . Branden Coker. December 2014
3D for the Modern Web: Declarative 3D and glTF . Brian Coughlin. Summer 2014
glTF: Designing an Open-Standard Runtime Asset Format . Fabrice Robinet et al, GPU Pro 5. May 2014
Building a WebGL Santa with Cesium and glTF . Patrick Cozzi. December 2013
glTF update . Tony Parisi. August 2013
How I got involved in glTF and Khronos . Patrick Cozzi, WebGL Meetup. March 2013
We believe the true usefulness of glTF goes beyond the spec itself; it is an ecosystem of tools, documentation, and extensions contributed by the community. You are encouraged to get involved !