reebbhaamehta's Stars
maxpumperla/deep_learning_and_the_game_of_go
Code and other material for the book "Deep Learning and the Game of Go"
deerishi/Tic-Tac-Toe-Using-Alpha-Beta-Minimax-Search
This code demonstrates the use of Alpha Beta Pruning for Game playing. Since, Tic Tac Toe has a depth of 9 , I use a heuristic function that evaluates the Board State after searching through a depth of 3. The heuristic function calculates the expected score of winning for the PC given the board state.
tensorflow/minigo
An open-source implementation of the AlphaGoZero algorithm