Monster spawning system
Closed this issue · 3 comments
Monsters should spawn regularly and with similar stats to the surviving players.
Please comment with suggestions.
In each round should verify if a player alive yet and create new monsters.
To similar stats can be copy player alive's stats randomly to the new monster!
Also a better way could be spawning a monster for every n rounds..
I think there should also be categories for monsters - tough, normal and easy,
for easy, a rat should be good enough.
for normal, the monster could have stats half of what a player starts with.
for tough, the monster could have the same stats as the player.
Good ideas. Also, I was intending for players' health to grow as they gain
experience.
On Thu, Apr 12, 2012 at 2:50 PM, Jayaram Kancherla <
reply@reply.github.com
wrote:
Also a better way could be spawning a monster for every n rounds..
I think there should also be category of monsters tough, normal and easy,
for easy, a rat should be good enough.
for normal, the monster could have stats half of what a player starts with.
for tough, the monster could have the same stats as the player.
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