reedlaw/ruby-mmo

Monster spawning system

Closed this issue · 3 comments

Monsters should spawn regularly and with similar stats to the surviving players.

Please comment with suggestions.

In each round should verify if a player alive yet and create new monsters.

To similar stats can be copy player alive's stats randomly to the new monster!

Also a better way could be spawning a monster for every n rounds..

I think there should also be categories for monsters - tough, normal and easy,
for easy, a rat should be good enough.
for normal, the monster could have stats half of what a player starts with.
for tough, the monster could have the same stats as the player.

Good ideas. Also, I was intending for players' health to grow as they gain
experience.

On Thu, Apr 12, 2012 at 2:50 PM, Jayaram Kancherla <
reply@reply.github.com

wrote:

Also a better way could be spawning a monster for every n rounds..

I think there should also be category of monsters tough, normal and easy,
for easy, a rat should be good enough.
for normal, the monster could have stats half of what a player starts with.
for tough, the monster could have the same stats as the player.


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