/motorstorm-modding-resources

A very WIP set of modding resources and filetype notes for MotorStorm games.

motorstorm-modding-resources

A very WIP set of modding resources and filetype notes for MotorStorm games.

  • When displaying hex, full stops . are also used to denote null characters, and XX / * is used to show that there could be any value in these positions.
  • Assume big-endianness has been used for the PS3 games, and little-endianness for Arctic Edge, unless stated otherwise.

Join the MotorStorm Modding Discord server! Find mod downloads, discuss, and get help with MotorStorm modding here.

Contents

  1. README (This page!)
  2. General Resources
    1. List of Tools
    2. Modifying Textures
  3. Game-specific Resources
    1. Monument Valley
      1. All Livery Codes
      2. Other Resources
    2. Pacific Rift
      1. E3 Demo
        1. How to launch the campaign
      2. Retail
        1. A note on unpacking PSARC files
        2. All particle effects
        3. Bootflow .gui files ordered
        4. Game Config
        5. Known texture metadata
        6. Launching the resourceviewer
        7. Required Databases
        8. Required Scripts
        9. Unique Filetypes
      3. Other Resources
    3. Arctic Edge
      1. Other Resources
    4. Apocalypse
      1. The First Playable
        1. Game Config
      2. Retail
        1. Game Config
        2. How to unlock development menu
        3. Unique Filetypes

    Credits

    • Scirvir, for his MSMV-unpacker tool as well as his improved method to launch the campaign and Lua script for the Pacific Rift E3 Demo.
    • SimpleImprovement, for his TexSwap tool and for reuploading the official Sony SDK's PSARC Tool.