A very WIP set of modding resources and filetype notes for MotorStorm games.
- When displaying hex, full stops
.
are also used to denote null characters, andXX
/*
is used to show that there could be any value in these positions. - Assume big-endianness has been used for the PS3 games, and little-endianness for Arctic Edge, unless stated otherwise.
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- README (This page!)
- General Resources
- Game-specific Resources
- Scirvir, for his MSMV-unpacker tool as well as his improved method to launch the campaign and Lua script for the Pacific Rift E3 Demo.
- SimpleImprovement, for his TexSwap tool and for reuploading the official Sony SDK's PSARC Tool.