/drift

Escape room game

Primary LanguageC++

drift

To build:

  • bootstrap the vcpkg submodule.
  • make a symlink in assets/ called encrypted/ that points to encrypted assets folder.
  • build in cmake with the vcpkg toolchain file.

RelWithDebInfo is treated as a debug mode with optimisations.

Project is only set up right now for MSVC/clang-cl style flags, but it wouldn't be hard to add in translations for g++/clang++ style flags.