relick's Stars
carbon-language/carbon-lang
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
ruffle-rs/ruffle
A Flash Player emulator written in Rust
wolfpld/tracy
Frame profiler
RPISEC/MBE
Course materials for Modern Binary Exploitation by RPISEC
mosra/magnum
Lightweight and modular C++11 graphics middleware for games and data visualization
cpm-cmake/CPM.cmake
📦 CMake's missing package manager. A small CMake script for setup-free, cross-platform, reproducible dependency management.
David-Haim/concurrencpp
Modern concurrency for C++. Tasks, executors, timers and C++20 coroutines to rule them all
foonathan/type_safe
Zero overhead utilities for preventing bugs at compile time
TartanLlama/expected
C++11/14/17 std::expected with functional-style extensions
effekseer/Effekseer
elishacloud/dxwrapper
Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
poac-dev/poac
A package manager and build system for C++
evsar3/sshfs-win-manager
A GUI for SSHFS-Win (https://github.com/billziss-gh/sshfs-win)
netcan/asyncio
asyncio is a c++20 library to write concurrent code using the async/await syntax.
palacaze/sigslot
A simple C++14 signal-slots implementation
corrscope/corrscope
Python program to render wave files into oscilloscope views, featuring advanced correlation-based triggering algorithm
embeddedartistry/libc
libc targeted for embedded systems usage. Reduced set of functionality (due to embedded nature). Chosen for portability and quick bringup.
FluffyStuff/riichi-mahjong-tiles
Vector graphics of riichi mahjong tiles
And-0/awesome-megadrive
A curated list of Sega Mega Drive development resources
vector-of-bool/bpt
A C++ tool for a new decade
maddouri/dynalo
Cross platform dynamic loading of shared libraries
kgorking/ecs
A header-only/importable c++20 implementation of an entity-component-system (ecs), with focus on a simple interface and speed.
j8asic/SpeciaLUT
Runtime choosing of template specializations using compile-time lookup-tables. Compile all states of a template function, but execute the optimal one at runtime.
GLaDOS-418/threading_library
A simple & header-only threading library written in C++20 .
spaztron64/th98tuc_site
Touhou PC-98: The Ultimate Collection website
brucelevis/dreamboy
DreamBoy - A Nintendo GameBoy Emulator
arsdragonfly/peenix
Never discard the wrong tile again!
spectras/polymonsters
Fun with C++ polymorphism
swan-gh/Cluster
Cluster containers that extend the concept of eastl::segmented_vector but allow the segments to be dynamic in size.
term-est/ReiTracer
A simple ray tracer made with C++