remingtonsexton/BADASS3

Clarification of Vacuum vs Air Wavelengths in BADASS

Closed this issue · 3 comments

Forgive me for making a third post, but I would like to know if BADASS assumes the user-input spectrum is in vacuum or air wavelengths. The stellar template libraries included with BADASS seem to be in air wavelengths, but the "default" emission line lists are at vacuum wavelengths (no idea about the VC04 or K10 FeII templates), and I have not successfully found anything in the code that mentions a conversion or preference between the two.

I would think that if the default stellar libraries are used for to fit for the LOSVD (e.g. IndoUS for MUSE data), then it would be helpful to have an indication that air wavelengths are assumed.

I have tried looking at the spectra from the IndoUS, Vazdekis, and eMILES spectra provided with BADASS, and have plotted the locations of Balmer lines (red for air wavelengths, white for vacuum wavelengths obtained from the SDSS line table). At least for the eMILES and Vazdekis spectra, the air wavelengths seem to be closer to where the minimums of the absorption lines are. This would make me think that if obtaining stellar kinematics is important, user input spectrum should have air wavelengths as opposed to vacuum.

badass_stellar_hbeta

badass_stellar_library

badass_stellar_halpha

I have gotten the best results on my stellar velocity maps by assuming air wavelengths. Using vacuum wavelengths introduced a ~100 km/s offset between the two BADASS runs, where the central spaxels were not close to zero velocity, even when simple disk rotation was expected.