- MGA1 - William LAHEMAR-BOISSEAU - Lily ROZIER-CASSIMI - Élise MONCOURIER
- GP3 - Manon MÉHALIN - Rémi GINER
The goal of the project was to showcase technical features using Unreal Engine materials, Niagara system and housemade rendering tools.
- Sandstorm (with fog)
- Quicksands
- Animal life (giant worms, geckos)
- Footprints
- Other effects (sand decals, sand trails...)
The controls are made for keyboard only:
- WASD - Move the player
- Mouse movements - Rotate the player
- https://tandreades.com/projects/KrgYdR
- https://www.youtube.com/watch?v=o-MXAmfCY5U
- https://www.youtube.com/watch?v=GhtZK8J2LcM
- https://www.youtube.com/watch?v=uHDMj0-i8BY
- https://www.youtube.com/watch?v=7nNxkKA5g5A
- https://www.youtube.com/watch?v=HoeTIUf8Qs8&ab_channel=CodeLikeMe
Perforce (P4V) was used for the versioning during the development of the project.