renaak
A veteran of the Seer War on the side of the Yentyr Empire; my days are now spent tinkering on this majik otherworld device known as the Commodore 64.
@arkanixlabsMurkasada
Pinned Repositories
bumbershoot
Full source and demonstration code for techniques described on the Bumbershoot Software blog
c64-crowboy-demo
Side-scrolling beat-em-up demo for Commodore 64
c64rpg
C64 Tile-based RPG playground project
C64UltimaEditor
A clone of of Xenerkes Dragon's Ultima Savegame Editor for use on the Commodore 64 versions of Ultima 1-5.
cartridgebuilder
A customizable Commodore 64 CRT file builder.
ccgmsterm
CCGMS Term, Commodore Colors Graphics Terminal program for C=64.
commodore64
A few experiments on the Commodore64, mainly in 6510/6502 Assembly.
demons
Demons of Dex
dungeonesque-dungeons
microQuestMaker64
microQuestMaker64 is a native Commodore 64 application that makes it easy to design small text adventure games in the tradition of "Zork" or the legendary "Cave" adventure. It will run in an emulator as well as on native C64 hardware. At the moment, it supports up to 100 rooms and 30 objects within a single game. Although the program is still incomplete and under development, you can already edit rooms, define objects, and test-run your game. Game data is stored in the Commodore "REL" file format, allowing random access of records. Coding is done utilizing the cc65 cross-compiler.
renaak's Repositories
renaak/demons
Demons of Dex
renaak/microQuestMaker64
microQuestMaker64 is a native Commodore 64 application that makes it easy to design small text adventure games in the tradition of "Zork" or the legendary "Cave" adventure. It will run in an emulator as well as on native C64 hardware. At the moment, it supports up to 100 rooms and 30 objects within a single game. Although the program is still incomplete and under development, you can already edit rooms, define objects, and test-run your game. Game data is stored in the Commodore "REL" file format, allowing random access of records. Coding is done utilizing the cc65 cross-compiler.
renaak/bumbershoot
Full source and demonstration code for techniques described on the Bumbershoot Software blog
renaak/c64-crowboy-demo
Side-scrolling beat-em-up demo for Commodore 64
renaak/c64rpg
C64 Tile-based RPG playground project
renaak/C64UltimaEditor
A clone of of Xenerkes Dragon's Ultima Savegame Editor for use on the Commodore 64 versions of Ultima 1-5.
renaak/cartridgebuilder
A customizable Commodore 64 CRT file builder.
renaak/ccgmsterm
CCGMS Term, Commodore Colors Graphics Terminal program for C=64.
renaak/commodore64
A few experiments on the Commodore64, mainly in 6510/6502 Assembly.
renaak/dungeonesque-dungeons
renaak/Endurion-ProjectJ
Endurion's "Project J" C64 tutorial
renaak/LetsMakeAHalloweenGame
renaak/MeC64
MeC64 is a mechanical replacement keyboard for the Commodore 64 (bread bin model).
renaak/PetsciiToSeq
Converts JSON from http://petscii.krissz.hu/ to SEQ
renaak/tetris.c64
Tetris in 6502 for the Commodore 64
renaak/u4-decompiled
Decompiled source code for the PC version of Ultima IV - Quest Of The Avatar
renaak/ultimalike
An old-school computer roleplaying game inspired by the early Ultima games written with LÖVE; The tileset used was created by Josh Steele aka Wiltshire Dragon (https://github.com/jahshuwaa/u4graphics)
renaak/Zef-Series
C64 Programming Tutorial Series