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Wallet Conta pessoal Rinkyby testnet 0xFB42B3e8E5C846D2e34402416AC5Be9202DC55B3

Pegar ethereum falsos: faceuta

Criar um token

Após colar o código, p/ criar cotas de uma empres, insira as seguintes infos no menu:

  • initial supply: 100
  • decimals: 0
  • simbolo %
pragma solidity ^0.4.8;
contract tokenRecipient { function receiveApproval(address _from, uint256 _value, address _token, bytes _extraData); }

/* BioToken é o nome que eu dei, vc pode colocar qquer um */
contract BioToken {
    /* Public variables of the token */
    string public standard = 'Token 0.1';
    string public name;
    string public symbol;
    uint8 public decimals;
    uint256 public totalSupply;

    /* This creates an array with all balances */
    mapping (address => uint256) public balanceOf;
    mapping (address => mapping (address => uint256)) public allowance;

    /* This generates a public event on the blockchain that will notify clients */
    event Transfer(address indexed from, address indexed to, uint256 value);

    /* This notifies clients about the amount burnt */
    event Burn(address indexed from, uint256 value);

    /* Initializes contract with initial supply tokens to the creator of the contract */
    function BioToken(
        uint256 initialSupply,
        string tokenName,
        uint8 decimalUnits,
        string tokenSymbol
        ) {
        balanceOf[msg.sender] = initialSupply;              // Give the creator all initial tokens
        totalSupply = initialSupply;                        // Update total supply
        name = tokenName;                                   // Set the name for display purposes
        symbol = tokenSymbol;                               // Set the symbol for display purposes
        decimals = decimalUnits;                            // Amount of decimals for display purposes
    }

    /* Send coins */
    function transfer(address _to, uint256 _value) {
        if (_to == 0x0) burn;                               // Prevent transfer to 0x0 address. Use burn() instead
        if (balanceOf[msg.sender] < _value) burn;           // Check if the sender has enough
        if (balanceOf[_to] + _value < balanceOf[_to]) burn; // Check for overflows
        balanceOf[msg.sender] -= _value;                     // Subtract from the sender
        balanceOf[_to] += _value;                            // Add the same to the recipient
        Transfer(msg.sender, _to, _value);                   // Notify anyone listening that this transfer took place
    }

    /* Allow another contract to spend some tokens in your behalf */
    function approve(address _spender, uint256 _value)
        returns (bool success) {
        allowance[msg.sender][_spender] = _value;
        return true;
    }

    /* Approve and then communicate the approved contract in a single tx */
    function approveAndCall(address _spender, uint256 _value, bytes _extraData)
        returns (bool success) {
        tokenRecipient spender = tokenRecipient(_spender);
        if (approve(_spender, _value)) {
            spender.receiveApproval(msg.sender, _value, this, _extraData);
            return true;
        }
    }        

    /* A contract attempts to get the coins */
    function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {
        if (_to == 0x0) burn;                                // Prevent transfer to 0x0 address. Use burn() instead
        if (balanceOf[_from] < _value) burn;                 // Check if the sender has enough
        if (balanceOf[_to] + _value < balanceOf[_to]) burn;  // Check for overflows
        if (_value > allowance[_from][msg.sender]) burn;     // Check allowance
        balanceOf[_from] -= _value;                           // Subtract from the sender
        balanceOf[_to] += _value;                             // Add the same to the recipient
        allowance[_from][msg.sender] -= _value;
        Transfer(_from, _to, _value);
        return true;
    }

    function burn(uint256 _value) returns (bool success) {
        if (balanceOf[msg.sender] < _value) burn;            // Check if the sender has enough
        balanceOf[msg.sender] -= _value;                      // Subtract from the sender
        totalSupply -= _value;                                // Updates totalSupply
        Burn(msg.sender, _value);
        return true;
    }

    function burnFrom(address _from, uint256 _value) returns (bool success) {
        if (balanceOf[_from] < _value) burn;                // Check if the sender has enough
        if (_value > allowance[_from][msg.sender]) burn;    // Check allowance
        balanceOf[_from] -= _value;                          // Subtract from the sender
        totalSupply -= _value;                               // Updates totalSupply
        Burn(_from, _value);
        return true;
    }
}

Criar um crowdsale

INFELIZMENTE O CÓDIGO ABAIXO NÃO SOFREU DEPLOY Mesmo alterando o burn por outro como require inúmeros erros começam a saltar.


pragma solidity ^0.4.2;
contract token { function transfer(address receiver, uint amount){  } }

contract Crowdsale {
    address public beneficiary;
    uint public fundingGoal; uint public amountRaised; uint public deadline; uint public price;
    token public tokenReward;
    mapping(address => uint256) public balanceOf;
    bool fundingGoalReached = false;
    event GoalReached(address beneficiary, uint amountRaised);
    event FundTransfer(address backer, uint amount, bool isContribution);
    bool crowdsaleClosed = false;

    /* data structure to hold information about campaign contributors */

    /*  at initialization, setup the owner */
    function Crowdsale(
        address ifSuccessfulSendTo,
        uint fundingGoalInEthers,
        uint durationInMinutes,
        uint etherCostOfEachToken,
        token addressOfTokenUsedAsReward
    ) {
        beneficiary = ifSuccessfulSendTo;
        fundingGoal = fundingGoalInEthers * 1 ether;
        deadline = now + durationInMinutes * 1 minutes;
        price = etherCostOfEachToken * 1 ether;
        tokenReward = token(addressOfTokenUsedAsReward);
    }

    /* The function without name is the default function that is called whenever anyone sends funds to a contract */
    function () payable {
        if (crowdsaleClosed) burn;
        uint amount = msg.value;
        balanceOf[msg.sender] = amount;
        amountRaised += amount;
        tokenReward.transfer(msg.sender, amount / price);
        FundTransfer(msg.sender, amount, true);
    }

    modifier afterDeadline() { if (now >= deadline) _; }

    /* checks if the goal or time limit has been reached and ends the campaign */
    function checkGoalReached() afterDeadline {
        if (amountRaised >= fundingGoal){
            fundingGoalReached = true;
            GoalReached(beneficiary, amountRaised);
        }
        crowdsaleClosed = true;
    }


    function safeWithdrawal() afterDeadline {
        if (!fundingGoalReached) {
            uint amount = balanceOf[msg.sender];
            balanceOf[msg.sender] = 0;
            if (amount > 0) {
                if (msg.sender.send(amount)) {
                    FundTransfer(msg.sender, amount, false);
                } else {
                    balanceOf[msg.sender] = amount;
                }
            }
        }

        if (fundingGoalReached && beneficiary == msg.sender) {
            if (beneficiary.send(amountRaised)) {
                FundTransfer(beneficiary, amountRaised, false);
            } else {
                //If we fail to send the funds to beneficiary, unlock funders balance
                fundingGoalReached = false;
            }
        }
    }
}