render-farm/psr-3d-rendering-engine
A rasterization rendering engine written from scratch in C++ with a custom-built entity component system.
C++
Issues
- 0
Get `MouseCallback` to return mouse information back to the current Game instance (i.e., mouse position)
#11 opened by Shalev-Lifshitz - 0
- 0
Figure out why Game constructor requires `:renderSystem(cameraSystem, entitySystem)` in the header and what this means
#10 opened by Shalev-Lifshitz - 0
Fill `EntitySystem.addEntity` with actual entity adding code (maybe use builders)
#15 opened by Shalev-Lifshitz - 0
Make stl ent files
#18 opened by Shalev-Lifshitz - 0
- 0
A bunch of places in our code are 'copying' parameters when we actually need the reference to the object (pointers). We need to figure this out (look at `RenderSystem` for example)
#17 opened by Shalev-Lifshitz - 0
Complete `RenderSystem.renderScene`
#16 opened by Shalev-Lifshitz - 0