/DigiPenAgainstHumanity

a stand-alone card game based on Cards Against Humanity. I wrote about a third of it while pretty drunk.

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DigiPen Against Humanity

DigiPen Against Humanity is a stand-alone card game for three or more players based on Cards Against Humanity, intended for play by students and alumni of DigiPen Institute of Technology. It is neither created by nor affiliated with DigiPen Institute of Technology in any way. See "Legal disclaimers" at the end of these rules for more details.

Overview

The original intent of the game was to make a CAH clone that would appeal to all DigiPen Institute of Technology students, but it quickly became apparent that while there certainly is common ground to be found, many of the things that DigiPen students find funny exist separately in each respective degree program.

This brings us to the biggest difference between DigiPen Against Humanity and Cards Against Humanity (other than how the playful nihilism and occasional biting social commentary have been replaced with an overall feeling of bitter defeat): the cards have logos in the lower left-hand corner that allow you to customize how the game plays depending on who is participating:

  • Cards marked "CS" will likely only be meaningful to RTIS and BSGD students.
  • Cards marked "GD" will technically apply to BSGD and BAGD students, but really more the former than the latter.
  • Cards marked "BFA" aren't funny to anyone.

Of course, you can pick whichever cards you want regardless. Nobody's going to stop you.

Components

  • a bunch of Black Cards
  • a shit-ton of White Cards
  • alcohol (optional) (not included)

Objective

The objective of the game varies from player to player depending on each player's specific relationship with DigiPen:

  • Current students: Have a good laugh and and try to regain enough resolve to return to DigiPen for another semester.
  • Alumni: Have a good laugh and work through the PTSD you're experiencing on a daily basis.
  • Dropouts: Have a good laugh and remember all that crazy shit you don't have to put up with anymore.
  • Prospective students: You aren't allowed to play.

Setup

Look through all of the cards and remove any that aren't appropriate for your group by looking at the icons in the lower left-hand corner of the front of each card. For example, if playing with an all RTIS crowd, it would probably be best to remove all the GD and BFA cards.

Separate the cards because they probably got mixed together from the last time this Godforsaken game was played. Shuffle the Black Cards into a face-down deck, and do the same for the Whie Cards. There's probably too many White Cards to put in a single stack; that's OK.

Have each player draw seven White Cards. If someone asks if they can look at the cards, politely ask them if they're a game design student. If they are, they immediately lose the game and can't play for the rest of the night. Otherwise, tell them "yes."

The player who pooped most recently is the first Card Czar.

How to play (short version)

It's Cards Against fucking Humanity.

How to play

Each round begins with The Card Czar drawing a single Black Card from the deck, reading it out loud, and placing it in the center of the table for all to see.

Each non-Card Czar player then looks through their hand and chooses a single White Card that answers the question or fills in the blank on the Black Card, and places this card face-down in the center of the table, next to the Black Card.

Once everyone's in, the Card Czar shuffles the White Cards and then reads each one aloud in turn. For maximum effect, the Card Czar also re-reads the Black Card along with each White Card. White Cards are laid face-up on the table after being read.

After the Card Czar has read all of the White Cards, they choose the one that they think is the funniest. Whoever played that card wins the round, and is awarded the Black Card as proof of their victory. This is placed face-down on the table in front of them. All of the played White Cards, including the winning one, are discarded.

Everyone draws enough White Cards such that they have seven White Cards in their hand. A new Card Czar is then chosen, typically by going clockwise around the table, and the new round begins.

Special cards

Not every card is created equally; a few cards take more effort than the others to make them work. Just like some degree programs at DigiPen.

PICK 2

Some Black Cards say PICK 2 on the bottom. These cards require players to play two White Cards, instead of just one. Instead of putting all players' White Cards in a single pile and shuffling them, have each player place their White Cards in their own two-card-high stack, placing the card that they wish to be read first on top of the card that they wish to be read second. Get that? It's super important.

Here, I'll put it in bold so you can find this sentence when somebody invariably asks you to repeat the specifics of the rules:

When playing multiple White Cards, place the cards face-down on the table, one pile per player, with the cards ordered such that the top card shall be read first.

Have the Card Czar look away for a second, and then either move the piles around so the Card Czar doesn't remember whose was where, or just leave them be, as they probably don't remember and it really doesn't matter much anyways. When the Card Czar reads the White Cards out loud, they must read the cards in the order they were intended to be read (top card first, bottom card last).

DRAW 2, PICK 3

Some Black Cards say DRAW 2, PICK 3 on the bottom. These cards are crazy. When one of these cards is drawn, all non-Card Czar players immediately draw two extra White Cards, and must play three White Cards. There's only like one of these cards though.

Other rules

  • If a player doesn't know what a given White Card means, they are allowed to, at any time, read the card aloud to the table and explain that they don't know what it means, discard the card, and draw a new one. Everyone else at the table may make fun of them as a free action.
  • Frequently, the White Card you draw immediately after a round will be the perfect card for that previous Black Card. When this happens, it sucks, but you can't do anything about it other than feel bummed out.
  • Humor is subjective; the Card Czar has the final say in who wins the Black Card each round. It's perfectly valid for the Card Czar to choose a combination of cards that is "too real" over your meticulously crafted joke.
  • If you have too few players (two or maybe three), or otherwise just want to add some non-sequitur RNG to the game, feel free to play with Rando Cardrissian.
    • Every round, have the Card Czar pick the correct number of White Cards required by the current Black Card from the deck, without looking, before the White Cards are shuffled together.
    • If the Card Czar declares the White Card or Cards that are the funniest, and none of the players remember playing it or them, then there's something of a chance that everyone's just too intoxicated to continue playing further, but either way, Rando just scored that Black Card, beating out all the actual human players. Way to go, Rando!
    • Rando Cardrissian holds the current world record for being the best DigiPen Against Humanity player.

Ending the game

Usually these sorts of games tend to just go on until somebody has to go home and everyone gets up and starts moving about, or something like that. Otherwise, the game ends either when one player gets seven Black Cards or there are no more Black Cards left to draw.

At the end of the game, evaluate how everyone's doing:

  • Current students: If you feel better about attending another semester at DigiPen compared to how you did before the game started, you win.
  • Alumni: If you got to something along the lines of "Jesus Christ, I remember that, I'm so glad I don't have to put up with that shit anymore" at least once during the game, you win.
  • Dropouts: You automatically win.
  • Prospective students: You were never allowed to play in the first place.

Additionally, if you had a good time at all, really, this also counts as winning.

If someone doesn't win, they lose, and that sucks.

Future versions

This game was created by a BSGD student after having survived the first year at DigiPen without failing anything, but only just barely. This is the perspective that most of the game comes from, but additional RTIS- or BFA-themed cards, as well as cards that focus on other degree programs would be welcome additions to future versions as well.

DigiPen Against Humanity retains much of the offensive nature of the game it is based on, and does so all in good fun. DigiPen Against Humanity will never contain cards that make personal attacks on individuals. Any cards that do name specific individuals will only do so because they have the utmost respect of the creator.

Legal disclaimers

DigiPen Against Humanity is distributed under a Creative Commons BY-NC-SA 2.0 license. This means that you're free to use and remix the game, but you can't sell it without my permission, but more importantly, the permission of the rights holders to Cards Against Humanity.

FAIR USE NOTICE

This game may make use of copyrighted material the use of which has not always been specifically authorized by the copyright owner. This constitutes a 'fair use' of any such copyrighted material as provided for in section 107 of the US Copyright Law. In accordance with Title 17 U.S.C. Section 107, the material in this game is offered publicly and without profit, to the public users of the Internet for comment and nonprofit educational and informational purposes. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted. No copyright(s) is/are claimed. This content is made available for Study, Research, and Educational purposes. The creator gains no profit from created content, so it falls under "Fair Use" guidelines: http://www.copyright.gov/fls/fl102.html

This game is in no way affiliated with or created by DigiPen Institute of Technology.