reznok/GMCAbilitySystem
An Unreal Engine plugin that adds an ability system to the General Movement Component plugin
C++MIT
Issues
- 0
Rename EEfectType to avoid name collision
#91 opened by RockHornetz - 0
- 1
Automated Testing
#81 opened by monodop - 12
- 0
- 2
Allow specifying attribute tag for various values
#78 opened by monodop - 0
- 3
Bug (dev branch) : AbilityData.InputTag is always empty in AncillaryTick, preventing AncillaryTick Ability to work.
#65 opened by Aherys - 0
Remote Ability Activation
#73 opened by rafadsm - 4
Move Ability early check before instanciation
#62 opened by Aherys - 1
What does SetTargetData do?
#68 opened by rafadsm - 7
WaitForInputKeyRelease not working
#69 opened by rafadsm - 2
Add CancelAbility function
#63 opened by Aherys - 1
Abilities need a way to be referenced/cast to.
#67 opened by tKanvas - 8
- 4
Add a Lyra-like Global Ability Subystem
#21 opened by LeoFabre - 2
AncillaryTick Ability
#61 opened by Aherys - 1
The option to refresh/restart an existing effect rather than creating a new one
#58 opened by Candescence - 3
Add an ASC Getter to the GMAS_Pawn class
#57 opened by LeoFabre - 0
Adding meta data on ability activation
#59 opened by Aherys - 1
Attribute Clamping
#46 opened by reznok - 0
- 0
- 1
Thread-safe mappings for attributes
#33 opened by Packetdancer - 1
- 2
Attribute Bug Introduced In 4d046d3
#36 opened by reznok - 3
- 2
- 0
Make ability cooldown optional like GAS does
#25 opened by LeoFabre - 1
Add different types of modifiers (like GAS)
#19 opened by petegilb - 1
Port GAS's WaitGameplayTag AbilityTask to GMAS
#24 opened by LeoFabre - 2
- 0
Quickstart Documentation
#9 opened by reznok - 0
- 0
All Abilities are "Instanced Per Execution"
#12 opened by reznok - 0
- 0
- 1
Need an Ability That Teleports
#8 opened by reznok - 1
- 1
Attribute Modifier not changing even after updating it in container in OnPreAttributeChanged
#4 opened by petegilb