Pinned Repositories
Assembly101
Asteroids
An Unreal Engine Game made for a tutorial series!
Azgar
Recreated the legendary Snake Game using OpenGL and C++. The project is cross platform. Should run on mac, linux and windows too.
blogs
BlowBubbleInVR
I made this prototype for a client as a freelancer. This project was made in Unity3D. Assets are freely available on the web. This project involved understanding of Audio Framework of Unity. The player has a Bubble Blowing Stick in one hand, and a chinese fan in the other hand. The player needs to bring the bubble stick near his mouth and blow or make some sound. A bubble is formed as soon as the sound goes above a certain threshold. Once the bubble is formed, the player can blow more in order to increase the size of the bubble. The bubbles can be then flown away by using the Chinese fan in other hand. There are butterflies in the level. The player can use the bubbles to catch them. If they are not in reach, he can use the fan to make the bubbles flow near the butterflies.
FractalArt
Fractals are objects formed by successively recurring a shape or geometry! Similar patterns recur at progressively smaller scales. I am attempting to create some fractal art.
python-tutorials
Python Tutorial notebooks for anyone wanting to learn python from scratch.
StudyingHP3
Practice codes of High Performance Parallel Programming subject
UnrealEngineAIExperiments
Experimenting with UE4 AIs
VoiceRecordUE4
rgbguy's Repositories
rgbguy/python-tutorials
Python Tutorial notebooks for anyone wanting to learn python from scratch.
rgbguy/Assembly101
rgbguy/Asteroids
An Unreal Engine Game made for a tutorial series!
rgbguy/Azgar
Recreated the legendary Snake Game using OpenGL and C++. The project is cross platform. Should run on mac, linux and windows too.
rgbguy/blogs
rgbguy/DigitalRain
Digital Rain is my attempt to recreate Rain. This was created on a lazy day using P5.js. Try moving the cursor on the screen to get a windy effect on the rain. Let me know how you feel!
rgbguy/DotPatterns
After seeing the old age arcade game of Ping-Pong, I tried my hands on making something artistic using the same idea of Pong Ball. Everytime the ball touches the wall, it changes its direction, forming colorful patterns. Looking at these patterns feels satisfying. :D Would be soon trying to make some more algorithmic art!
rgbguy/FFP-shapes-creator
rgbguy/FlappyChicken
In the process of learning to Develop Games, I stumbled upon another algorithmic way of generating games, which is used in Infinite runners like Temple Run, Subway Surfer, Flappy Bird and many others like them! Here is my attempt to recreate Flappy Bird with a pinch of my own thoughts! :)
rgbguy/glad
Glad generated bindings for OpenGL with CMake support.
rgbguy/GlitchWork
A cross platform lightweight image editor made in C++ and OpenGL.
rgbguy/GradioTutorial
rgbguy/Graphics
Implementing computer graphics features, concepts from scratch.
rgbguy/GraphicsPapers
A cabinet for graphics papers I am reading / have read / will read.
rgbguy/ImageEditor
Building a image editor app for desktop/android
rgbguy/ML_experiments
rgbguy/Muzik
WIP
rgbguy/nanogui
Minimalistic GUI library for OpenGL
rgbguy/OBJ-Loader
A C++ OBJ Model Loader that will parse .obj & .mtl Files into Indices, Vertices, Materials, and Mesh Structures.
rgbguy/openFrameworksExperiments
Creative coding using openFrameworks in C++
rgbguy/OpenFrameWorksSandbox
Coding different algorithms, generative art using openframeworks and C++
rgbguy/opengl-template
rgbguy/OpenGLTriangle
Just a sample project to get started with OpenGL
rgbguy/reAction
rgbguy/rgbguy
rgbguy/rgbguy.github.io
Blog
rgbguy/Rust_101
A test project for Rust
rgbguy/stb
stb single-file public domain libraries for C/C++
rgbguy/TwoMinHorror
rgbguy/UnityExperiments
Trying out stuff in unity