README GLBlender1 Version 1.2 (04 December 2013) Created by Ricardo Rendon Cepeda <http://www.rendoncepeda.com/> ABOUT GLBlender1 is the first part of an OpenGL ES & Blender tutorial series, teaching developers how to make an awesome 3D model viewer for iOS that can display models that you create in Blender. In part 1 you’ll start by learning about one of the simplest formats that Blender can export models to – the OBJ file format. Then you will create a general command line tool to parse this file format and generate suitable arrays in C source code for OpenGL ES. You’ll use a cube as an example shape The full tutorial is available at: <http://www.raywenderlich.com/48293/how-to-export-blender-models-to-opengl-es-part-1> ACCOMPANYING FILES The full project includes: -Blender: A cube model in its original .blend format/scene (accompanied by its .png texture and .obj export). -Resources: A cube model in .obj format with its accompanying .png texture, as well as the .h/.c files generated by the tutorial. -Xcode: A full Xcode project ready to build and run! VERSION HISTORY Version 1.2 --------------- - Project upgraded to iOS 7. - Added image asset catalogs. Version 1.1 --------------- Initial release
ricardo-rendoncepeda/GLBlender1
OpenGL ES Blender Tutorial (1/3) [RayWenderlich Tutorial]
C++NOASSERTION