/GLBlender1

OpenGL ES Blender Tutorial (1/3) [RayWenderlich Tutorial]

Primary LanguageC++OtherNOASSERTION

README

GLBlender1 Version 1.2 (04 December 2013)
Created by Ricardo Rendon Cepeda
<http://www.rendoncepeda.com/>


ABOUT
GLBlender1 is the first part of an OpenGL ES & Blender tutorial series, teaching developers how to make an awesome 3D model viewer for iOS that can display models that you create in Blender.
In part 1 you’ll start by learning about one of the simplest formats that Blender can export models to – the OBJ file format. Then you will create a general command line tool to parse this file format and generate suitable arrays in C source code for OpenGL ES. You’ll use a cube as an example shape
The full tutorial is available at:
<http://www.raywenderlich.com/48293/how-to-export-blender-models-to-opengl-es-part-1>


ACCOMPANYING FILES
The full project includes:
-Blender: A cube model in its original .blend format/scene (accompanied by its .png texture and .obj export).
-Resources: A cube model in .obj format with its accompanying .png texture, as well as the .h/.c files generated by the tutorial.
-Xcode: A full Xcode project ready to build and run!


VERSION HISTORY

Version 1.2
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- Project upgraded to iOS 7.
- Added image asset catalogs.

Version 1.1
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Initial release