This is a plugin which brings the bullet physics engine to the ARGoS robot simulator. It allows entities to be declared in XML files which can then be loaded and instantiated inside simulations.
Building is done in the same manner as any CMake project. First, create a directory to hold the compiled source and change into it.
mkdir build && cd build
Next, use cmake to generate a Makefile and invoke make to build the project.
cmake .. && make -j 8
The compiled library will now be available in the lib
directory of our build directory.
More details and format description can be found in "Introducing a 3D Physics Simulation Plugin for the ARGoS Robot Simulator" DOI 10.1007/978-3-319-40379-3_27