richardlord
Writing a novel, Faber Academy 2022 alumnus, former choreographer and game developer.
London, UK
Pinned Repositories
Actionscript-Toolkit
Various bits of useful Actionscript code that I've released in the past, grouped together in one place.
Ash
An Actionscript 3 entity system framework for game development
Asteroids
An example game built with the Ash framework.
Coral
A library of Actionscript 3 classes for 3D Mathematics.
Flint
Actionscript 3 Particle Engine for Flash and Flex
Flint-examples
Example particle effects created with the Flint particle engine. The source for Flint is also on GitHub at http://github.com/richardlord/Flint
Fruitfly
A library for dynamic creation of Starling display objects from native Flash display objects
Signals
A simpler, lighter, faster implementation of the Signals messaging pattern from AS3-Signals
Unity-State-Machine
Simple finite state machine implementation for Unity game engine
richardlord's Repositories
richardlord/Ash
An Actionscript 3 entity system framework for game development
richardlord/Flint
Actionscript 3 Particle Engine for Flash and Flex
richardlord/Asteroids
An example game built with the Ash framework.
richardlord/Fruitfly
A library for dynamic creation of Starling display objects from native Flash display objects
richardlord/Coral
A library of Actionscript 3 classes for 3D Mathematics.
richardlord/Actionscript-Toolkit
Various bits of useful Actionscript code that I've released in the past, grouped together in one place.
richardlord/Flint-examples
Example particle effects created with the Flint particle engine. The source for Flint is also on GitHub at http://github.com/richardlord/Flint
richardlord/Unity-State-Machine
Simple finite state machine implementation for Unity game engine
richardlord/Signals
A simpler, lighter, faster implementation of the Signals messaging pattern from AS3-Signals
richardlord/Website-Publish
My personal website, generated from a tool I wrote.