Old C++ Tetris game I wrote in 2003.
- Thanks to Chris Barry for some of the codes
- Uses ZEngine (obsolete)
-
game starts -
blank world -
a brick starts to drop, next brick is displayed -
player controls the brick's movement -
game checks for collisions depending on the bricks direction of movement -
brick lands - game checks for partial bricks that landed, this means the player lost (overlap)
-
game checks for complete lines to destroy -
game destroys all complete lines -
game collapses the remaining bricks -
next random brick starts to fall - fix masks
- fix initial position
- display next brick
- score
- level
- drop speed
- improve graphics
- fix clearing of lines when dropping the bricks