ridhwandll's Stars
StudioCherno/Coral
Coral is a C++/C# wrapper around the .NET CoreCLR library, the purpose of Coral is to provide a native interface similar to Mono, but in a more modern style, and using .NET Core instead of .NET Framework
dwyl/hits
:chart_with_upwards_trend: General purpose hits (page views) counter
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
ridhwandll/SurgeReflect
A C++ 17 Reflection Library, used in SurgeEngine
dan2097/opsin
Open Parser for Systematic IUPAC Nomenclature. Chemical name to structure conversion
Shrinks99/blender-icons
Blender's icons have all been stored in a single svg file... until now!
ridhwandll/Surge
SurgeEngine development repository
GameTechDev/XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
bcrusco/Forward-Plus-Renderer
GPU-based Forward+ renderer
nuclearkevin/Strontium
Yet another open-source game engine using OpenGL, built for learning CG and GPGPU.
diharaw/hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
kelseyhightower/nocode
The best way to write secure and reliable applications. Write nothing; deploy nowhere.
SurgeTechnologies/Electro
A rendering engine, what else?