/angular-canvas

Angular canvas renderer with support DefaultDomRenderer.

Primary LanguageTypeScript

AngularCanvas

🎨 Angular canvas renderer with support DefaultDomRenderer.

Features:

  • Custom canvas elements
  • Support redraw in one canvas context
  • Support listeners inputs and outputs
  • Easily migrate your code on canvas to component approach
  • EmulatedEncapsulation by default in canvas component
  • Canvas elements support onInit and onDestroy methods
  • Support animation canvas elements

DEMO: Game | Graph

Getting start

npm i angular-canvas

Create canvas element:

import { CanvasElement, NgCanvasElement, NgCanvas } from 'angular-canvas';

@CanvasElement({
  selector: 'graph-line'
})
export class GraphLineElement implements NgCanvasElement {
    // parent element
    public parent: NgCanvas;

    // canvas element redraw until all NgCanvasElement needDraw as true
    public needDraw: boolean;

    setNgProperty(name: string, value: any): void {
      this[name] = value;

      // redraw all element in one canvas context after set ng property
      this.parent.drawAll();
    }

    draw(context: CanvasRenderingContext2D, time: number): void {
      context.strokeStyle = 'red';
      ...
    }
}

Register this element in module

import { CanvasDomModule } from 'angular-canvas';
...

@NgModule({
...
imports: [
    CanvasDomModule.forRoot(
    [
      GraphLineElement,
      ...
    ]
  ),

And declare component use canvas render @CanvasComponent

component.ts

@CanvasComponent
@Component({
  selector: 'app-graph-canvas-example',
  templateUrl: './graph-canvas-example.component.html',
  styleUrls: ['./graph-canvas-example.component.scss'],
})

component.html

<p>Graph example</p>

<canvas class="first">
  <rect [x]="mouseX" [y]="20" w="20" h="20"></rect>
  <line [x1]="10" [x2]="100" [y1]="10" [y2]="200"></line>
</canvas>
<canvas>
  <graph-line
    [data]="data"
    [step]="step"
    [deltaX]="deltaX"
    strokeStyle="orange"
  ></graph-line>
  <graph-line
    [data]="data2"
    [step]="step"
    [deltaX]="deltaX"
    strokeStyle="green"
  ></graph-line>
  <graph-line [data]="data3" [deltaX]="deltaX" strokeStyle="blue"></graph-line>
</canvas>

How to work renderer:

Demo example:

Game example:

How to integrate with BrowserAnimationsModule?

Create renderer factory and provide in your app.module:

import { EventManager, ɵDomSharedStylesHost as DomSharedStylesHost } from "@angular/platform-browser";
import { ɵAnimationEngine as AnimationEngine } from "@angular/animations/browser";
import { ɵAnimationRendererFactory as AnimationRendererFactory } from "@angular/platform-browser/animations";
import { CanvasDomRendererFactory } from "angular-canvas";
export function canvasAnimationsFactory(
    eventManager: EventManager,
    domSharedStylesHost: DomSharedStylesHost,
    app_id,
    ngZone: NgZone,
    animationEngine: AnimationEngine
) {
    // register elements this
    forwardRef(() => {
        return [GraphLineElement, ...];
    });
    const canvasRenderer = new CanvasDomRendererFactory(eventManager, domSharedStylesHost, app_id, ngZone);
    return new AnimationRendererFactory(canvasRenderer, animationEngine, ngZone);
}
// in app.module.ts:
...
imports: [
  BrowserAnimationModule
],
providers: [
        {
            provide: RendererFactory2,
            useFactory: canvasAnimationsFactory,
            deps: [EventManager, DomSharedStylesHost, APP_ID, NgZone, AnimationEngine]
        }
    ],

API

NgCanvas - main component with selector canvas

  public element: HTMLCanvasElement;
  public drawAll(): void; // redraw all register elements in one canvas context

NgCanvasElement - canvas element interface for register in module

  style?: CSSStyleDeclaration;
  classList?: DOMTokenList;
  needDraw?: boolean; // canvas element redraw until all NgCanvasElement needDraw as true
  parent: NgCanvas; // canvas parent element

  onInit?(context: CanvasRenderingContext2D): void;

  onDestroy?(context: CanvasRenderingContext2D): void;


  /**
  * Method for draw element, *time* - requestAnimationTime
  */
  draw(context: CanvasRenderingContext2D, time?: number): void;

  // standart renderer methods

  appendChild?(newChild: any): void;

  addClass?(name): void;

  insertBefore?(newChild: any, refChild: any): void;

  setNgAttribute?(name: string, value: string, namespace?: string | null): void;

  setAttribute?(name: string, value: string, namespace?: string | null): void;

  setNgProperty?(name: string, value: any): void;

  setStyle?(style: string, value: any, flags?: RendererStyleFlags2): void;

  setValue?(value: any): void;

  removeAttribute?(name: string, namespace?: string | null): void;

  removeChild?(oldChild: any): void;

  removeClass?(name: string): void;

  removeStyle?(style: string, flags?: RendererStyleFlags2): void;

  setAttributeNS?(namespaceUri: string, name: string, value: string): void;

  removeAttributeNS?(namespaceUri: string, name: string): void;

CanvasComponent - Decorator, need for use canvas renderer


CanvasElement - Decorator, for register canvas elements in storage metadata support only one parameter: selector


CanvasDomModule.forRoot([]) register elements in AppModule