Pinned Repositories
ecs-card-game
glaze-eco
Entity Component System
glaze-engine
2D Haxe game engine
glaze-physics
A game physics engine specializing in fun, high performance and robust AABB (rectangle) game physics.
glaze-physics-as3-legacy
High performane 2D Physics Engine
glazeGL
Typescript 2D WebGL Rendering library
glazejs
A high performance 2D game engine built in Typescript
jobs
Javascript Observable
jrpc
A small JS RPC solution built with Proxies
webpack-express-riotjs
rjewson's Repositories
rjewson/glazejs
A high performance 2D game engine built in Typescript
rjewson/glaze-engine
2D Haxe game engine
rjewson/glazeGL
Typescript 2D WebGL Rendering library
rjewson/jobs
Javascript Observable
rjewson/jrpc
A small JS RPC solution built with Proxies
rjewson/ecs-card-game
rjewson/glaze-render
rjewson/Babylon.js
Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
rjewson/CardServe
rjewson/chord
A library designed to bridge the gap between the triad of CLJ/CLJS, web-sockets and core.async.
rjewson/clojure
The Clojure programming language
rjewson/distjs
Distribute standalone WebComponents w/ npm.
rjewson/elixir_workshop
rjewson/es6-react
rjewson/explore
Community-curated topic and collection pages on GitHub
rjewson/Font
FiraCode 和 Operator Mono 字体
rjewson/FunWithWebGL2
Fun with WebGL 2.0 Youtube Tutorial Series
rjewson/fxhash-starter
rjewson/geckos.io
🦎 Real-time client/server communication over UDP using WebRTC and Node.js http://geckos.io
rjewson/jecs
Micro Entity Component System
rjewson/Light2D
2D shader-based lighting system for Unity3D
rjewson/llama.cpp
Port of Facebook's LLaMA model in C/C++
rjewson/minesweeper
rjewson/minesweeper-clojurescript
rjewson/minesweeper-lisp
rjewson/polymer3-minesweeper
rjewson/react-redux-universal-hot-example
A starter boilerplate for a universal webapp using express, react, redux, webpack, and react-transform
rjewson/rxjs-playground
rjewson/SoftwareRenderer
Javascript 3D Software Renderer
rjewson/Speculative-Contacts
This repository is for mostly understanding and implementing speculative contacts collision detection technique.