/VRSpatialMadness

VR Game Jam Project

Primary LanguageC#

VR Hackathon Project


Created as part of the Feburary 2017 Improbable SpatialOS hackathon. Note - this is my own personal project, created over a very short period of time with a group of people. The code is of hackathon quality, but demonstrates using SpatialOS with SteamVR

Cool Things

  • The balls you spawn are actually fully authoritative on your client, so you should have a good experience with them!

Issues

  • Other player balls will appear jerky - I was unable to fully implement a good distributed physics solution in time

Cool Things I wish I had done

  • Adding code to move client authority on physics based upon whoever is closest would be awesome