/python-hslog

Python module to parse Hearthstone Power.log files

Primary LanguagePythonMIT LicenseMIT

hslog

Build Status PyPI

hslog is a powerful Hearthstone Power.log deserializer.

Concepts

The data read from Power.log is deserialized into packets. The log is read line by line using a regex-based approach, with packets accumulating data when they span over multiple lines. The BLOCK_START and BLOCK_END packets are serialized into a Block packet, which is nestable. We call the totality of the packets for a game the "Packet Tree".

Exporting a PacketTree

The PacketTree object makes it easy to recursively iterate over, which in turn makes it very easy to export into various other formats. The .export() method on PacketTree will natively export the entire tree to a Game entity, using the hearthstone.entities module by default.

This is achieved through a very flexible class-based Exporter system, which can be found in hslog.export. The syntax to call an exporter directly is: MyExporter(packet_tree).export().

The base logic for the Exporter is in the BaseExporter class. Calling export() will iterate over each packet and call export_packet(packet) on them. That method will look at the packet's type, get the matching method in the self.dispatch dict (populated by get_dispatch_dict()) and call it on it.

This is the default dispatch lookup:

  • CreateGame -> handle_create_game()
  • CreateGame.Player: handle_player()
  • Block: handle_block
  • FullEntity: handle_full_entity
  • HideEntity: handle_hide_entity
  • ShowEntity: handle_show_entity
  • ChangeEntity: handle_change_entity
  • TagChange: handle_tag_change
  • MetaData: handle_metadata
  • Choices: handle_choices
  • SendChoices: handle_send_choices
  • ChosenEntities: handle_chosen_entities
  • Options: handle_options
  • Option: handle_option
  • SendOption: handle_send_option

All of the methods in the dispatch dict should be implemented.

Exporting the game state

The default exporter used by PacketTree is the EntityTreeExporter. It creates an "Entity Tree" by simulating each packet in its handler. Choices, Options and MetaData packets are ignored.

The entity tree is a hearthstone.entities.Game object. It contains a list of entities in the entities attribute, which themselves have tags in their tags attribute.

The export fully simulates every available packet. The game state at the end of the export is therefore the state of the game at the end of the parsed log file.

Exporting the friendly player

Conceptually, a game does not have a friendly player. We can think of a game as the server-side object, which is sent to two separate players. However, a Power.log file does have a friendly player: The bottom player, whose cards are revealed.

The FriendlyPlayerExporter class allows exporting the friendly player. The exporter works by looking through the initial tag changes and full entity packets, attempting to figure out which "side" is getting cards revealed that could only happen if the player is friendly.

This behaviour is undefined when the log contains a "double-spectate" (both sides of the games spectated at the same time).

License

This project is licensed under the MIT license. The full license text is available in the LICENSE file.

Community

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