Super Mario 64
This repo contains a full decompilation of Super Mario 64 (J) and (U). The source and data have been decompiled but complete naming and documentation all of the code and data is still a work in progress. Decompiling the (E) ROM is also an ongoing effort.
It builds the following ROMs:
- sm64.jp.z64
sha1: 8a20a5c83d6ceb0f0506cfc9fa20d8f438cafe51
- sm64.us.z64
sha1: 9bef1128717f958171a4afac3ed78ee2bb4e86ce
This repo does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the required assets.
Installation
Linux
-
For each version (jp/us/eu) that you want to build a ROM for, put an existing ROM at
./baserom.<version>.z64
for asset extraction. -
Install the following packages:
Debian / Ubuntu
- git
- binutils-mips-linux-gnu / mips64-elf (>= 2.27)
- python3 (>= 3.7)
- build-essential
- pkg-config
- zlib1g-dev
- libaudiofile-dev
Arch Linux
- base-devel
- python
- audiofile
- mips64-elf-binutils (AUR)
- qemu-irix-git (AUR)
- Install qemu-irix
3.a Options: 1. Clone https://github.com/n64decomp/qemu-irix to somewhere and follow its install instructions in the README. 2. Optionally, grab the prebuilt qemu-irix from the Releases section. 3. (Arch) Use AUR package qemu-irix-git
3.b (For options 1 or 2), copy executable qemu-irix
from irix-linux-user to
somewhere convenient with a relatively short path.
mkdir -p /opt/qemu-irix/bin
cp irix-linux-user/qemu-irix /opt/qemu-irix/bin
3.c Define QEMU_IRIX
environment variable in your ~/.bashrc
to point to
this qemu-irix executable.
export QEMU_IRIX=/opt/qemu-irix/bin/qemu-irix
- Run
make
to build the ROM (defaults to us version). Make sure your path to the repo is not too long or else this process will error, as the emulated IDO compiler cannot handle paths longer than 255 characters. Build examples:
make VERSION=jp -j4 # build (J) version instead with 4 jobs
make VERSION=eu COMPARE=0 # non-matching EU version still WIP
Windows
For Windows, install WSL and a distro of your choice and follow the Linux guide.
Contributing
Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.
Run clang-format on your code to ensure it meets the project's coding standards.
Official discord: https://discord.gg/27JtCWs