/Advanced-FirstPerson-Controller

Rigidbody Based FirstPerson Controller

Primary LanguageC#MIT LicenseMIT

Hello and thanks for taking interest in Advanced First Person Controller - AFPC for short - AFPC is a character controller using a rigidbody for collision detection and movement calculation, giving off realistic movement and gravity.

the asset is a full FirstPerson Controller including ability to look around, move, change state (sprint, crouch, prone), leaning (peaking), jumping, headbob, and many more features.

including many properties, options, constraints to customize this asset to your liking to fit your specific project.

this asset is free for both commecial and personal use.