Trained using NVIDIA GTX 1050 Ti in seven minutes. Yep, this is me.
This is my personal implementation of following the paper using PyTorch Lightning.
Interactive Video Stylization Using Few-Shot Patch-Based Training
O. Texler, D. Futschik, M. Kučera, O. Jamriška, Š. Sochorová, M. Chai, S. Tulyakov, and D. Sýkora
[WebPage
], [Paper
], [BiBTeX
]
I wrote it as an exercise to learn PyTorch. I tried many different variants of the models but the original one is the one that works the best.
You can find more information on the official github page https://github.com/OndrejTexler/Few-Shot-Patch-Based-Training
and on the Lightning docs https://pytorch-lightning.readthedocs.io/en/latest/
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes.
Tested with Python 3.9.6, pytorch 1.9.0 on Ubuntu 20.04 using conda
conda create -n FSPBT -y python==3.9.6
conda activate FSPBT
conda install -y -c pytorch -c conda-forge pytorch-gpu==1.9.0 torchvision==0.10.0 cudatoolkit==11.2.2 pytorch-lightning==1.4.2
To download the demo data along with pretrained models (on Linux)
./download_data.sh
Alternatively you can download it from https://drive.google.com/file/d/1WI71nYP-z0mfDpuUW36s3sswpwRwwfrN/view and extract in the "data" folder
You can just start
conda activate FSPBT
python train.py
settings for data_path are inside the file itself
Files are expected to be in folders
data_path/
input
target
mask (optional)
The trainer uses default Lightning logger (Tensorboard)
conda activate FSPBT
tensorboard --logdir lightning_logs/
You can just start
conda activate FSPBT
python eval.py
Files will be produced in folder "data_path/output", but you can change it in eval.py
- Midas Gordiades (Lorenzo Breschi) - PyTorch Lightning implementation
All credits go to the original authors
Interactive Video Stylization Using Few-Shot Patch-Based Training
O. Texler, D. Futschik, M. Kučera, O. Jamriška, Š. Sochorová, M. Chai, S. Tulyakov, and D. Sýkora
[WebPage
], [Paper
], [BiBTeX
]
If you find Interactive Video Stylization Using Few-Shot Patch-Based Training useful for your research or work, please use the following BibTeX entry.
@Article{Texler20-SIG,
author = "Ond\v{r}ej Texler and David Futschik and Michal Ku\v{c}era and Ond\v{r}ej Jamri\v{s}ka and \v{S}\'{a}rka Sochorov\'{a} and Menglei Chai and Sergey Tulyakov and Daniel S\'{y}kora",
title = "Interactive Video Stylization Using Few-Shot Patch-Based Training",
journal = "ACM Transactions on Graphics",
volume = "39",
number = "4",
pages = "73",
year = "2020",
}