/luciferin

GPGPU particles bound inside a capsule SDF along with some fake refraction.

Primary LanguageJavaScriptMIT LicenseMIT

Luciferin

Luciferin Screenshot

Messy implementation of GPGPU particles bound inside a capsule SDF along with some fake refraction.

DEMO

Features

  • GPGPU particles using transform feedback
  • Fake screen space refraction
  • Rounded box geometry based on three-rounded-box
  • Equirectangular environment map (environement map: HDRi Pack 2 by zbyg)